Full notes
Full Dead Spell update
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What changed
- Balance
Dead Spell changes
Fixed texture issues with some dark forest trees • Added new spell scrolls that are no longer randomized ( Old spell system is in place ) • Unable to learn the same spell twice for the new spell crafting system • Updated trade window art • Added trade level to trade panels • Updated crafting window art • Added crafting level to crafting panels • Added UI outlines to some UI text • Fixed loading issue with new spell system icons • Added extra spacing for health and mana bar text • Added line spacing amount for some UI text • Updated quest NPC window art • Increased floating enemy health bar size • Added health percent to floating enemy health bar • Updated spell crafting window art • Updated spell Enchanting window art • Updated spell Cooking window art • Updated spell Smelting window art • Updated spell Alchemy window art • Added stacks to buff system for future buffs • Increased base mana amount • Increased mana regen time from 2s to 5s • New game changed inventory scroll to fireball scroll • Removed old scrolls from shops, loot tables, crafting tables and quest rewards • Fixed action bar errors when clicking empty slots • Increased enemy melee attack range to prevent exploit • Fixed issue with placement circle being blocked by some UI elements • Fixed issue with enemy debuff icons not showing tooltip • Added buff icon displays for floating enemy bars • Fixed bug when hovering over group member buff icon was causing group member bottom right tooltip to display • Added back hover over map UI zones and tooltip display • Removed old logic for selecting map zones • Fixed error with old chests that arent updated with new fade out logic after looting • Added red and green level text color for hover map tooltip based on player level • Changed map zone tooltip to not hide when hovering over icons • Changed font for player buff timers • Added buff and debuff timers to target selected bars • Spell hit particles attach to enemies now • Fixed issue with group NPCs swimming speed causing animation problem • Changed open alchemy table window sound • Increased player spells audio distance • Added sound for quest discover trigger • Added current zone name panel above minimap • Placement spell particles now fade out instead of being instantly destroyed • Changed melee casting bar color • Added equipment rarity borders to equipment menu • Changed player melee hit sound • Adjusted group NPC spawn rates • Increased group NPC chance to wander to other NPCs • Updated starting scroll shop keeper with new spell base scrolls • Added player hand particles when completing spell cast • Changed player melee hit particle • Changed group NPC melee hit particle • Adjusted group healer logic • Added sounds to group healer spells • Changed some information on spell scroll item tooltips • Fixed critical strike damage value calculating only the base damage and not additional damage increases • Fixed bug with enemy floating health bar percent not resetting after exiting combat • New spell Base scrolls added to various dark forest shops • Removed undead coin from shop • Added new spell attachments to enemies, bosses, and chest loot tables • Removed old spell scrolls from quest rewards • Changed enemy loot drop rate for items to 30% from 20% • Adjusted bloodthirst zombie health to be higher and elite • Reduced the amount of chest spawn nodes in Dark Forest • Mana regen amount increase times 5 of normal mana regen amount when out of combat
Source
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