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Steam News25 June 20268d ago

Build 0.3.2

Reduced text display time for new game • Changed player default cloak item texture for new game • Added level text to spell tooltip • Removed group NPC stat info from tooltips to make it easier to decide based on class

Full notes

Full Dead Spell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedReduced text display time for new game • Changed player default cloak item texture for new game • Added level text to spell tooltip • Removed group NPC stat info from tooltips to make it easier to decide based on class and level • Tooltips now display level and race text on same line • Updated some NPC and Enemy tooltip colors • Increased base mana amount • Increased base mana regen amount • Changed mana tick time from 3 seconds to 2 seconds • Removed offering requirement to invite to group ( Only level requirement remains ) • Group NPC main log [Invite] tooltip now displays "Click to Invite To Group" and removed offering required text since no longer required • Removed all Offering items from shops • Adjusted invite and remove group NPC icon sizes to be larger • Changed invite and remove group NPC buttons • Added group NPC levels to dark forest for levels 1-4 ( old minimum level was 5 ) • Group command panel changed Focus tooltip to Focus Target • Fixed bug with + and - buttons not displaying tooltip information for group NPCs • Updated group NPC button tooltip colors • Reverted player shader, was too glossy ( Will add new shader in the future ) • Adjusted left window more to the right to prevent overlap with the group panel • Group system now supports 1 additional group member • Changed run back tooltip colors • Added descriptions to group command panel button tooltips • Adjust base crit chance to be higher • Fixed bug where critical strikes were not changing text color to orange • Changed logic where player would not get items for not dealing damage while in a group • Adjusted group follow movement • Removed group commands for Defensive, Wait, Heal • Group healer now auto heals group based on priority • Adjusted group command window position • Added new logo to main menu • Centered group disband confirm window • Adjusted percent for gold drop rate to be higher • Fixed a group issue where NPCs would not always find a new target while in combat • Fixed issue where group NPCs were not stacking on go to position node • Fixed NPC and enemy animation issue when switching from walking to idle animation • Fixed looting issue where dead enemies were unable to be selected while they are under terrain or objects

Dead Spell changes

fixedReduced text display time for new game • Changed player default cloak item texture for new game • Added level text to spell tooltip • Removed group NPC stat info from tooltips to make it easier to decide based on class and level • Tooltips now display level and race text on same line • Updated some NPC and Enemy tooltip colors • Increased base mana amount • Increased base mana regen amount • Changed mana tick time from 3 seconds to 2 seconds • Removed offering requirement to invite to group ( Only level requirement remains ) • Group NPC main log [Invite] tooltip now displays "Click to Invite To Group" and removed offering required text since no longer required • Removed all Offering items from shops • Adjusted invite and remove group NPC icon sizes to be larger • Changed invite and remove group NPC buttons • Added group NPC levels to dark forest for levels 1-4 ( old minimum level was 5 ) • Group command panel changed Focus tooltip to Focus Target • Fixed bug with + and - buttons not displaying tooltip information for group NPCs • Updated group NPC button tooltip colors • Reverted player shader, was too glossy ( Will add new shader in the future ) • Adjusted left window more to the right to prevent overlap with the group panel • Group system now supports 1 additional group member • Changed run back tooltip colors • Added descriptions to group command panel button tooltips • Adjust base crit chance to be higher • Fixed bug where critical strikes were not changing text color to orange • Changed logic where player would not get items for not dealing damage while in a group • Adjusted group follow movement • Removed group commands for Defensive, Wait, Heal • Group healer now auto heals group based on priority • Adjusted group command window position • Added new logo to main menu • Centered group disband confirm window • Adjusted percent for gold drop rate to be higher • Fixed a group issue where NPCs would not always find a new target while in combat • Fixed issue where group NPCs were not stacking on go to position node • Fixed NPC and enemy animation issue when switching from walking to idle animation • Fixed looting issue where dead enemies were unable to be selected while they are under terrain or objects
  • Reduced text display time for new game • Changed player default cloak item texture for new game • Added level text to spell tooltip • Removed group NPC stat info from tooltips to make it easier to decide based on class and level • Tooltips now display level and race text on same line • Updated some NPC and Enemy tooltip colors • Increased base mana amount • Increased base mana regen amount • Changed mana tick time from 3 seconds to 2 seconds • Removed offering requirement to invite to group ( Only level requirement remains ) • Group NPC main log [Invite] tooltip now displays "Click to Invite To Group" and removed offering required text since no longer required • Removed all Offering items from shops • Adjusted invite and remove group NPC icon sizes to be larger • Changed invite and remove group NPC buttons • Added group NPC levels to dark forest for levels 1-4 ( old minimum level was 5 ) • Group command panel changed Focus tooltip to Focus Target • Fixed bug with + and - buttons not displaying tooltip information for group NPCs • Updated group NPC button tooltip colors • Reverted player shader, was too glossy ( Will add new shader in the future ) • Adjusted left window more to the right to prevent overlap with the group panel • Group system now supports 1 additional group member • Changed run back tooltip colors • Added descriptions to group command panel button tooltips • Adjust base crit chance to be higher • Fixed bug where critical strikes were not changing text color to orange • Changed logic where player would not get items for not dealing damage while in a group • Adjusted group follow movement • Removed group commands for Defensive, Wait, Heal • Group healer now auto heals group based on priority • Adjusted group command window position • Added new logo to main menu • Centered group disband confirm window • Adjusted percent for gold drop rate to be higher • Fixed a group issue where NPCs would not always find a new target while in combat • Fixed issue where group NPCs were not stacking on go to position node • Fixed NPC and enemy animation issue when switching from walking to idle animation • Fixed looting issue where dead enemies were unable to be selected while they are under terrain or objects

Source

Steam News / 25 June 2026

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