Full notes
Full Dead Spell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
Dead Spell changes
Optimized fade out distance for text
Optimized 3d text facing camera logic
Improved performance for mining and herbalism respawn logic
Optimized group member randomization during initial spawn
Optimized Quest Object pickup items and respawn system
Optimized group NPC calculations
Fixed issue with debuffs not being removed from group NPC after death
Removed cast shadows from small objects to increase performance
Adjusted some quality settings to improve performance
Fixed issue with cooldown timers not displaying on action bar after previous update
Fixed player idle animation issue
Increased some object texture resolutions, more will be updated in future builds
Source
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