HomeGamesUpdatesPricingMethodology
Steam News18 May 20261mo ago

Build 0.2.1

Optimized fade out distance for text Optimized 3d text facing camera logic Improved performance for mining and herbalism respawn logic Optimized group member randomization during initial spawn Optimized Quest Object pic

Full notes

Full Dead Spell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions8 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Balance
changedOptimized fade out distance for text
changedOptimized 3d text facing camera logic
changedImproved performance for mining and herbalism respawn logic
changedOptimized group member randomization during initial spawn
changedOptimized Quest Object pickup items and respawn system
changedOptimized group NPC calculations

Dead Spell changes

changedOptimized fade out distance for text
changedOptimized 3d text facing camera logic
changedImproved performance for mining and herbalism respawn logic
changedOptimized group member randomization during initial spawn
changedOptimized Quest Object pickup items and respawn system
  • Optimized fade out distance for text

  • Optimized 3d text facing camera logic

  • Improved performance for mining and herbalism respawn logic

  • Optimized group member randomization during initial spawn

  • Optimized Quest Object pickup items and respawn system

  • Optimized group NPC calculations

  • Fixed issue with debuffs not being removed from group NPC after death

  • Removed cast shadows from small objects to increase performance

  • Adjusted some quality settings to improve performance

  • Fixed issue with cooldown timers not displaying on action bar after previous update

  • Fixed player idle animation issue

  • Increased some object texture resolutions, more will be updated in future builds

Source

Steam News / 18 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.