Full notes
Full Dead Spell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Performance
- Gameplay
Reverted quality setting that was causing issues with some textures
Optimized interface logic
Fixed issue with some text missing outlines after Unity update
Optimized Enemy logic to fix performance issues
Optimized keybind logic
Optimized group system performance
Updated some textures and shaders
Fixed issue with herbalism, mining, and chests stacking
Removed system that lowered xp gain if player was a certain number of levels above an enemy
Source
Changelog.gg summarizes and formats this update. How we read updates.
