Full notes
Full Dead Spell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Maps
- Fixes
- Gameplay
- Performance
Dead Spell changes
Lowered cooldown time for debuff scrolls
Fixed some overlapping audio sources
Dark forest changed terrain colors
Day and night cycle fixed bug where visuals were updating before time update
Updated dark forest fog and lighting
Updated torch fire particles
Updated torch fire audio
Added new textures and shaders
Increased xp gain from quests by double or triple
Changed group system to only use one type of Offering item. Must still be the group NPCs level or higher to invite
Adjusted some NPCs and locations
Added additional post processing effects
Increased group NPC frequency near the player
Reduced group NPC spawns at a given time to 75
Optimized group NPC logic
Reduced enemy movement speed in combat
Moved around some enemy spawners in dark forest
Updated chat bubble text color
Increased time delay for group NPC chat bubble spawn
Adjusted sun and moon size
Adjusted some enemy attack speeds
Adjusted some particles
Increase group NPC world object avoidance
Increased player model size
Increased player movement speed
Increased player staff scale
Increased player shadow size
Increased player collision size
Increased max camera distance
Increased group NPC wander speed
Reduced enemy reset range
Fixed issue with enemy current spell action when exiting combat
Fixed bug with NPC text not disabling when out of view
Optimized Quest NPC particle display to improve performance
Changed NPC rendering system in world
Fixed bug with placement circle distance using camera distance to calculate instead of player position
Resized some spell particles
Increased interact distance with NPCs
Increased ranged spell move towards speed
Updated fire ranged spell particles
Fixed ranged spell particles disappearing before hitting target
Updated Quest window and tooltip description color to be more readable
Changed chest spawn system to have 33% chance to spawn chest at node
Changed chest tooltip name color to green
Changed mining and herbalism spawn chance to 75%
Increased some enemy xp reward
Adjusted some enemy sizes
Added additional mouse keybinds
Updated water shader
Changed combat text xp color
Wandering group NPCs have the ability now to randomly walk up to NPCs
Increased name text outline
Added randomized guild names for group NPCs
Added additional information to NPCs below 3d name text
Increased height of chat bubbles to prevent overlapping name text
Added footstep sound events to group NPCs
Increased fog distance Dark Forest
Fixed bug with fog distance for day and night cycle
Added more random movement to wandering group NPCs
Updated some information NPCs with new information and tips on the game
Adjusted equipment menu background and colors
Changed spell book background to match other menus
Changed inventory colors
Changed bank window colors
Changed player quest window colors
Changed left window tab selection colors
Removed faded panels from crafting and trade windows
Changed trade window colors
Changed crafting window colors
Added new button images
Changed settings window colors
Changed keybinds window colors
Increased craft spell particle size
changed chests to 1-2 items randomized
Added new music to Dark Forest
80% chance for music to play
Added Dark Forest quest rewards
Source
Changelog.gg summarizes and formats this update. How we read updates.
