Full notes
Full Dead Spell update
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What changed
- UI and audio
Dead Spell changes
Reverted zombie and skeleton size changes back to smaller • Changed normal combat text to yellow • Changed combat text to be larger • Added thicker outline to combat text • Changed critical strike combat text color • Adjusted positioning of combat text spawn to be higher • Removed group NPC damage combat text • Added combat text fade out when about to despawn • Optimized group NPC logic • Optimized enemy logic • Added grass movement to Dark Forest terrain • Optimized keybind system • Adjusted shadows to be darker • Adjusted dark forest grass color • Adjusted player shadow size to be larger • Fixed issue with new fire particle not emitting light • Adjusted Dark Forest path texture • Adjusted quality settings for better performance • Changed shadow detail • Adjusted rendering to be more optimized • Changed Dark Forest day and night emit colors • Fixed unstuck button internal tooltip error
Source
Changelog.gg summarizes and formats this update. How we read updates.
