Full notes
Full Dead Spell update
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What changed
- UI and audio
Dead Spell changes
Adjusted post processing effects settings • Added post processing effects to spell particles • Added post processing effects to NPCs • Added post processing effects to enemies • Added post processing effects to weapons and armor • Added post processing effects to player • Disabled Environmental main log text ( will be replaced by something new in the future ) • Updated main chat logs for dark forest • Removed inspect text link for group NPCs • Changed main log Invite tooltip to now display group NPC info • Changed quest NPC window colors • Changed quest tooltip colors • Changed additional stat info tooltip colors • Fixed Enter Zone issue where sometimes group NPCs wouldnt spawn • Changed player swimming and idle swimming heights • Fixed issue with entering zone fading between zone settings correctly • Fixed some world pathing areas for enemies and NPCs • Changed selection circles to yellow to match yellow name text for NPCs • Updated ignore layers for selection circles and shadows • Fixed new color format for item enchantment text in item tooltip • Fixed issue with chat bubbles overlapping minimap • Added new text for group NPC chat bubbles • Reduced max cooldown time for group NPC chat bubbles spawn • Added additional LFG text in main log • Added ability to select zone on main map to view zoomed in zone map ( Dark Forest right now for testing ) • Added quest NPC markers to main map zoomed in • Added TAA anti-aliasing to fix terrain grass issue and game sharpness
Source
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