Update archive
Latest Vietnam War updates
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Update 43: NPC Behavior, Guns, Armories, Fixes & Optim.
LINE OF SIGHT & NPC BEHAVIOUR: * Adjusted NPC line of sight (LOS) origin points and ensured LOS is always checked before firing. This is to prevent them from shooting the player through walls & should also fix some issu…
Update 42: Siberia, Fixes & 5 New Guns
VIETNAM CONTENT 5 NEW GUNS: * RPD (MG) for Player and VC and NVA soldiers using it. * RPD Mod (short barrel, 125 round mag) and U.S. special forces using it. Can usually be found at the armorer (blue vice icon on map).…
Update 41: USA Expansion & Nam Fixes
VIETNAM CONTENT: AIRSTRIKES & ARTILLERY: * VC/NVA NPC artillery is now significantly less accurate than before, to make them less frustrating to deal with. * Player called artillery is now more accurate. * VC/NVA NPC RP…
Update 40: In-game Map, U.S. Cars, New Gas Stations, Squad Cap, Bug Fixes
NEW CONTENT: * In-game map now has new images with much higher resolution: Terrain changes that were done after the original map images was made long ago will now be visible. The higher resolution also renders all small…
Update 39: MAS36 + MAS49 & Rifle Grenades, Movement, Melee, Day / Night cycle
NEW CONTENT: * Day / night cycle duration option added to start menu general settings page 2 (12min [current default], 18min, 24min, 30min, 60min, 4h, 12h, 24h). The slowest 4 modes includes some performance saving due…
Update 38: Movement issue fix, Traitor bug fix, Armory collider fix
* Movement bunny hop fix. The issue, which seem to have arisen in an earlier update with movement changes, was: When player walked into an object, the auto climb mechanic would trigger and the code added to prevent play…
Update 37: Sandbag castles, Armories, AK bayonet, Blood, Saber, performance
NEW CONTENT: * Bayonet for AK47 / AKM (used in same way as M7 bayonet on M16). * Blood effect added on all sharp melee weapons & farm tools. And issues with blood not appearing when hitting V.C. soldiers are now fixed.…
Update 36: Paradrops, PRR9 upgrade, Bayonet, Ammo box, Airstrikes and Bug Fixes
NEW CONTENT: * Added Electronics and Avionics Repair Shops. There, you can get upgrades to the portable AN/PRR9 radio that you get upon ranking up. The available upgrades are as follows; "Improved antenna" which gives +…
Update 35: XM148 & Rifles, Jerrycan, Performance, Base Napalm & Reload Anim Fix
NEW CONTENT: * XM148 NPCs added to squads and garrisons. * XM148 M-16A1 variant added as a weapon for the player with a firing mode switch that allows you to use the underbarrel grenade launcher as well as the rifle whi…
Update 34: AN-2, Hawk, XM41, Rocketstrap, LZs, workshops, UXO, crash sites, etc.
New content: * AN-2 transport plane and improvised bomber variant are now available at air bases in North Vietnam plus at new small airstrips (many of them in Laos and Cambodia). Some are flown by NPC pilots. * MIG17 an…
Update 33: Doorguns, Miniguns, Bows & Crossbows, Settings and Bug Fixes
HELICOPTERS * New Huey variant with M134 Minigun door guns and search lights. * While being a door gunner, player can press F4 while looking at terrain to set waypoint to fly to. * While being a door gunner, the player…
Update 32: Bodies, bodybags & Meds.
* Decomposing bodies and skeletons. * Morgues and bodybag storage areas added to U.S. bases (and reward for finding M.I.A. bodies/skeletons and going to morgue or bodybag area to report the locations). * New Medical sub…
Update 31: Supply system. Artillery & Bug fixes.
Supply system: * Both factions now have stats for supply % in province and nationwide (see Tab screen). * The supply situation will affect troop spawns, vehicle respawn rates, artillery downtime between salvos, etc. * V…
Update 30: Aim high anim, mortar, traitor & music opt.
* Soldiers can now aim with arms in 45degree angle upwards to reduce the rotation of the whole body when firing at targets at a high angle. * Soldiers now prevented from aiming in prone position at targets at a high ang…
Update 29: Soldiers vs aircraft fix & trucks
* Soldiers targeting aircraft (ie not door gunners etc) can no longer enter a legacy aim high mode (that isn’t working correctly, but got activated unintentionally). I might fix the aim high mode and bring it back later…
Update 28: Player Movement
* Player forward movement now has more initial acceleration. * Player backward movement now has more force and acceleration. * Player strafing changed to hopefully feel more fluid and responsive. * Player prone speed is…
Update 27: Movement, U.S. targeting aircraft, ZU23 nerf vs land units.
* Attempt to prevent player flying of hilltops and getting thrown far away from force of explosions (since movement was updated) has been added. * Soldiers should now also be prevented from gaining unrealistic speeds so…
Update 26: Operations and bug fixes
* When loading captured bases, flag pole should now update too. * When taking enemy bases, the defensive structures will now also change faction and spawn defenders (same as when loading game with captured bases after U…
Update 25: CQC, base save/load, armories, chaplains, options & bug fixes.
* Close quarter combat updated. * Base capture save / load updated (base icons now display correct faction in loaded games, and soldiers in fortifications around base are correct faction so base doesn’t flip back right…
Update 24: Combat AI, new NPCs & improvements.
* Combat AI improved. * M72 LAW NPC soldiers added. * M40 NPC snipers added. * Reporter NPC added (+rep if in his FOV, if filmed: +rep, w. crimes x 4). * VC/NVA mission structure has now been changed to be as intended (…
Update 23: M79 soldier fix
* Issue with M79 soldiers often preventing them from firing is now fixed. * Soldiers will now aim faster in some situations. * Player squad will now follow player automatically from start of game. * Potential issue with…
