Update log
Full Vietnam War update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
* Movement bunny hop fix. The issue, which seem to have arisen in an earlier update with movement changes, was: When player walked into an object, the auto climb mechanic would trigger and the code added to prevent player flying off the ledge right after climbing the top of objects, had the unfortunate side-effect of causing player to be so force restricted for 2 seconds, that he would do small bunny jump when trying to start walking during that time (due to auto jump kicking in). This ofc made tunnels and buildings very frustrating to navigate.
* Traitor issue caused by NPCs fixed: After player had used MGs in vehicles, NPC troops could in some cases fire projectiles set as if they were shot by player, and thus, could result in negative reputation for player, thereby also triggering traitor mechanic when they hit their own soldiers by accident.
* Invisible cube collider in new big armories near the gun cabinets has now been removed.
Just a small quick update to fix some important issues. Thank you.
Source
