Vietnam War
Steam News 7 December 20255mo ago

Update 37: Sandbag castles, Armories, AK bayonet, Blood, Saber, performance

NEW CONTENT: * Bayonet for AK47 / AKM (used in same way as M7 bayonet on M16). * Blood effect added on all sharp melee weapons & farm tools. And issues with blood not appearing when hitting V.C. soldiers are now fixed.…

Update log

Full Vietnam War update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes11 additions6 changes4 removals
  • Gameplay
  • Workshop
  • Maps
  • Performance
  • Fixes
  • UI and audio
addedNEW CONTENT:
fixedBlood effect added on all sharp melee weapons & farm tools. And issues with blood not appearing when hitting V.C. soldiers are now fixed.
addedSaber M1860 melee weapon added for player. It can be found hanging on walls in various officers quarters etc. You may need to climb.
addedNew very rare melee weapon (not issued by the military) can sometimes be found hidden in various U.S. bases.
addedNew sandbag castle bunkers have been constructed in or near various U.S. These large fortifications provides defensive firing positions on the roofs and the 3 interior floors. The storage area in the lower level is well stocked with weapons and ammo.
addedNew larger armories (incl. new model) added to larger U.S. bases, due to the existing ones getting so packed with crates its hard to move around, and to make room for new weapons. You can find them in: Danang AB, Phu Bai AB, Dong Ha AB, Nha Trang AB, Bear Cat & Blackhorse Basecamps, Tay Ninh Basecamp, Can Tho and Saigon AB.

NEW CONTENT:

* Bayonet for AK47 / AKM (used in same way as M7 bayonet on M16).

* Blood effect added on all sharp melee weapons & farm tools. And issues with blood not appearing when hitting V.C. soldiers are now fixed.

* Saber M1860 melee weapon added for player. It can be found hanging on walls in various officers quarters etc. You may need to climb.

* New very rare melee weapon (not issued by the military) can sometimes be found hidden in various U.S. bases.

* New sandbag castle bunkers have been constructed in or near various U.S. These large fortifications provides defensive firing positions on the roofs and the 3 interior floors. The storage area in the lower level is well stocked with weapons and ammo.

* A smaller version of sandbag castle bunkers with 2 floors and roof have been built at or near various U.S bases.

* Some sandbag castles were left unfinished due to attacks and lack of motivation to work the shovels.

* New larger armories (incl. new model) added to larger U.S. bases, due to the existing ones getting so packed with crates its hard to move around, and to make room for new weapons. You can find them in: Danang AB, Phu Bai AB, Dong Ha AB, Nha Trang AB, Bear Cat & Blackhorse Basecamps, Tay Ninh Basecamp, Can Tho and Saigon AB.

* New large tent armories placed at various U.S. bases.

* New concrete pillbox bunkers have been placed, mostly at airbase perimeters abd at bends in the Purfume River.

* Christmas tree added in Danang.

GAMEPLAY ADJUSTMENTS:

* When picking up new sidearm or melee weapon, your carried weapon will be dropped on the ground, like it works for main and secondary weapons.

MAP CHANGES:

* Various U,S. bases and terrains have been updated (and various new bunkers & larger armories added).

* Large buildings for U.S bases have been modeled but haven’t been added yet.

PERFORMANCE:

* 48 Scripts optimized for better performance.

* Missing LOD1 added to small blue airbase barracks, and issues with LODs on their interiors fixed.

BUG FIXES:

* Issue with no UI to pick up melee weapon when near a dropped weapon or a crate, has now been fixed.

* Player scripts should no longer fail to detect landing after falling and not hitting the terrain itself but instead landing on other structures. This would affect drag on player and thus inhibit movement (like causing small bunny hops when walking) until player touched the terrain again. It could also happen after climbing high ladders or structures, such as walking in guard towers and even when walking in tunnels. Issues with parachute in those cases should also be rectified inherently.

* Player can no longer equip map while reloading.

* Radio broadcasts should no longer be out of sync sometimes, like on game startup.

* Player can now also clear weapon jams when there are no magazines left.

* Switching to pistol while having XM148 set to grenade mode, will no longer cause first LMB click to fire 40mm shell (and then break sidearm).

* Bug from last update causing M16 with Starlight scope to not activate the scope texture has now been fixed.

Thank you beta testers! I was sick for a few days, so it's maybe not the biggest update ever, but I hope you like it.

Source

Steam News / 7 December 2025

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