Update log
Full Vietnam War update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Balance
- Maps
NEW CONTENT:
* XM148 NPCs added to squads and garrisons.
* XM148 M-16A1 variant added as a weapon for the player with a firing mode switch that allows you to use the underbarrel grenade launcher as well as the rifle while still carrying secondary weapon. (1 hidden in big US Da Nang base, also a chance to spawn at pre-placed Chinook, Huey and B-52 crash sites, plus at various other locations).
* XM148 underbarrel 40mm grenade launcher handling skill added; it will drastically decrease risk of jams. And when level 100 is reached in the skill, the player will gain a new skill called XM148 Mastery (+1 shell at level 1, +2 shells at level 25. Chance of rep+, etc).
* Modified M16A1 with green tape camo and NPC soldiers using it have been added.
* 30 round mag M16A1 variant added as a weapon for the player. (1 hidden in big US Da Nang base, also a chance to spawn in US armories). It will start appearing from 1967 onwards.
* Wheelchair for player added (it can be found at field hospitals). The player has a chance to find himself in a wheelchair when waking up at a field hospital; however he will exit it when ready automatically (which is tied to a short timer). Using it will cause the player to gain strength in their arms quickly.
* Fuel can added for the player (uses secondary weapon slot). Can refuel land vehicles and aircrafts (just pour some anywhere on the vehicle, realism+). Be very careful not to use any open flame near fuel spilled on the ground. It can be found at repair pads, sandbag tents, VC/NVA bases and at various civilian buildings.
* 8 new achievements added (Rocketry 101, XM148 Master, Night Hawk, Hack the Hawk, Red eyes, Fire starter, Wheels until it heals, Undercover).
PERFORMANCE:
* Performance improvements made through script optimizations.
AIRSTRIKE & ARTILLERY:
* 90% of the time; Radiomen will now be more cautious calling in napalm strikes close to friendly bases. Pilots have also been instructed to use a tangential flight path relative to base perimeter, in order to minimize friendly fire and collateral damage, including when the player calls it in.
* Radiomen can now call in artillery fire support up to 2000m from the nearest base.
GAMEPLAY ADJUSTMENTS:
* Weapon supply box with civilian clothes now provide disguise for VC/NVA player. However you can't carry a main weapon or secondary weapon while in disguise. If your cover is blown by firing or getting too close to enemies, you are allowed to pick up main and secondary weapons again.
* XP for hitting enemy aircraft with MANPADS (handheld AA launchers) reduced to half (due to missile impacting several parts of aircraft at once).
* Field hospitals have been updated.
* VC/NVA player fast travel cooldown time reduced to 25% (from 10 minutes to 7,5 minutes. Just click friendly bases on the map as VC/NVA to get the option to fast travel to them).
* VC/NVA faction now has a slower replenishment of infantry squad reinforcements (less spam of VC/NVA units).
* Player squad can no longer hit the player with bullets from very short distance, unless he is a traitor.
* NPC's and in particular the player's squad will now be more careful not walking into bonfires.
BUG FIXES:
* Fixed an issue where reloading main, secondary or sidearm weapons would cause the animation to get stuck if the player had changed or unequipped their weapon during
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