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Latest Vietnam War updates
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- Vietnam War
Update 33: Doorguns, Miniguns, Bows & Crossbows, Settings and Bug Fixes
HELICOPTERS New Huey variant with M134 Minigun door guns and search lights. While being a door gunner, player can press F4 while looking at terrain to set waypoint to fly to. While being a door gunner, the player can pr…
Announcement84 changes1 numericFix - Vietnam War
Update 32: Bodies, bodybags & Meds.
Decomposing bodies and skeletons. Morgues and bodybag storage areas added to U.S. bases (and reward for finding M.I.A. bodies/skeletons and going to morgue or bodybag area to report the locations). New Medical sub-menu…
Event36 changesFixGameplay - Vietnam War
Update 31: Supply system. Artillery & Bug fixes.
Supply system: Both factions now have stats for supply % in province and nationwide (see Tab screen). The supply situation will affect troop spawns, vehicle respawn rates, artillery downtime between salvos, etc. V.C. su…
Announcement28 changesFixGameplay - Vietnam War
Update 30: Aim high anim, mortar, traitor & music opt.
Soldiers can now aim with arms in 45degree angle upwards to reduce the rotation of the whole body when firing at targets at a high angle. Soldiers now prevented from aiming in prone position at targets at a high angle.…
Announcement8 changesGameplayBalance - Vietnam War
Update 29: Soldiers vs aircraft fix & trucks
Soldiers targeting aircraft (ie not door gunners etc) can no longer enter a legacy aim high mode (that isn’t working correctly, but got activated unintentionally). I might fix the aim high mode and bring it back later t…
Announcement1 changeFix - Vietnam War
Update 28: Player Movement
Player forward movement now has more initial acceleration. Player backward movement now has more force and acceleration. Player strafing changed to hopefully feel more fluid and responsive. Player prone speed is reduced…
Announcement6 changesGameplayCompatibility - Vietnam War
Update 27: Movement, U.S. targeting aircraft, ZU23 nerf vs land units.
Attempt to prevent player flying of hilltops and getting thrown far away from force of explosions (since movement was updated) has been added. Soldiers should now also be prevented from gaining unrealistic speeds someti…
Announcement8 changesGameplayCompatibility - Vietnam War
Update 26: Operations and bug fixes
When loading captured bases, flag pole should now update too. When taking enemy bases, the defensive structures will now also change faction and spawn defenders (same as when loading game with captured bases after Updat…
Announcement44 changesFixGameplay - Vietnam War
Update 25: CQC, base save/load, armories, chaplains, options & bug fixes.
Close quarter combat updated. Base capture save / load updated (base icons now display correct faction in loaded games, and soldiers in fortifications around base are correct faction so base doesn’t flip back right away…
Store29 changesFixGameplay - Vietnam War
Update 24: Combat AI, new NPCs & improvements.
Combat AI improved. M72 LAW NPC soldiers added. M40 NPC snipers added. Reporter NPC added (+rep if in his FOV, if filmed: +rep, w. crimes x 4). VC/NVA mission structure has now been changed to be as intended (way less r…
Announcement13 changesFixGameplay - Vietnam War
Update 23: M79 soldier fix
Issue with M79 soldiers often preventing them from firing is now fixed. Soldiers will now aim faster in some situations. Player squad will now follow player automatically from start of game. Potential issue with ammo cr…
Announcement2 changesFix

