Update log
Full Vietnam War update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Performance
- UI and audio
- Compatibility
* Close quarter combat updated.
* Base capture save / load updated (base icons now display correct faction in loaded games, and soldiers in fortifications around base are correct faction so base doesn’t flip back right away).
* New tent armories added for U.S. faction.
* Chaplain NPC (Faith+ MentalHealth+) and new tent chapels added, and existing chapels updated.
* Big and giant snakes and centipedes now exist, and big spiders that do damage.
* New NPC reporters in civilian outfit now spawn at bases.
* More Mk18 grenade launchers and generators (to recharge radio) added.
* Base select in start menu now shows arrows in QHD resolution (only allowed for some corps choices).
* Issue on QHD resolution where skill gains wasn’t shown is now fixed.
* Option for Invert infantry Y axis added to start menu.
* Option for less animals added to start menu (for better performance).
* Options for auto-save added to start menu settings (off, 5, 10, 20, 30, 60 minutes), default is 30mins.
* Line of sight check while prone updated for NPCs.
* Decrease of how often NPCs go prone in certain situations.
* Player can no longer enter running mode while prone.
* Player prone speed increased.
* Player now gets more force if moving slow when going up steep hills.
* Player will now get up if crouching or prone when water reaches swimming depth, and he can’t crouch now while swimming.
* Player’s character icon is now the correct corps type when loading game.
* Issue where player would pick up a radio and it would instantly call for reinforcements is now fixed.
* Player can no longer have squad radio and main weapon equipped at same time.
* Having squad radio equipped will now longer display “Drop weapon” UI hint.
* U.S. soldiers will no longer attack civilian Vietcong loyalists with hidden weapon until they disclose it.
* Helicopter MG will now reload for 8 seconds when mag is empty.
* Helicopters now use 25% less fuel.
* Recoilless M67 projectiles now give more damage (M50 Ontos and handheld).
* MP dogs should no longer push the MPs around.
* MP dogs spawn lower.
* Less snakes now spawn in the air.
* U.S. Air traffic control towers no longer has V.C. / N.V.A soldiers.
* Land vehicles and aircraft will no longer attack POWs (incl. player when POW).
* Achievements for all Victory Points taken should now work.
* Voice of player now won’t read 6 base attack mission texts in a row.
Thank you beta testers!
Source
