Update log
Full Vietnam War update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Fixes
- Compatibility
* Combat AI improved.
* M72 LAW NPC soldiers added.
* M40 NPC snipers added.
* Reporter NPC added (+rep if in his FOV, if filmed: +rep, w. crimes x 4).
* VC/NVA mission structure has now been changed to be as intended (way less rice tax missions).
* M151A2 and Gaz69 jeeps can now roadkill people.
* When spotting for squad or soldiers, they will now check if any friendlies are in line of fire before shooting.
* Player will now auto exit land vehicles when they’re destroyed. Thus also preventing possible game crashes.
* Player squad auto-follow at the start of the game now won’t affect pilot classes.
* Most weapon crates with secondary weapons should now be able to supply squad members.
* Detection scripts optimized for better performance.
* NPC snipers updated (they can shoot more often now).
* The player's momentum before death will no longer be kept when respawning.
* Issues with display of corps names for Pilot classes fixed.
* Prevented equipment change for Bird Dog aircraft (caused crashes).
* Fix added to ensure RPG soldier reload time isn’t affected by changed in Update 23.
* Dog attack run speed decreased, more gravity added.
* M202 FLASH repositioned in hand of NPC when given by player. Initial force on it now same as when player fires it.
* Player now can’t enter vehicles while dead.
Thank you beta testers
Source
