Full notes
Full Vietnam War update
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What changed
- Gameplay
- Performance
- Fixes
- Compatibility
Vietnam War changes
Combat AI improved.
M72 LAW NPC soldiers added.
M40 NPC snipers added.
Reporter NPC added (+rep if in his FOV, if filmed: +rep, w. crimes x 4).
VC/NVA mission structure has now been changed to be as intended (way less rice tax missions).
M151A2 and Gaz69 jeeps can now roadkill people.
When spotting for squad or soldiers, they will now check if any friendlies are in line of fire before shooting.
Player will now auto exit land vehicles when they’re destroyed. Thus also preventing possible game crashes.
Player squad auto-follow at the start of the game now won’t affect pilot classes.
Most weapon crates with secondary weapons should now be able to supply squad members.
Detection scripts optimized for better performance.
NPC snipers updated (they can shoot more often now).
The player's momentum before death will no longer be kept when respawning.
Issues with display of corps names for Pilot classes fixed.
Prevented equipment change for Bird Dog aircraft (caused crashes).
Fix added to ensure RPG soldier reload time isn’t affected by changed in Update 23.
Dog attack run speed decreased, more gravity added.
M202 FLASH repositioned in hand of NPC when given by player. Initial force on it now same as when player fires it.
Player now can’t enter vehicles while dead.
Thank you beta testers
Source
Changelog.gg summarizes and formats this update. How we read updates.
