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Steam News21 July 20251y ago

Update 28: Player Movement

Player forward movement now has more initial acceleration. Player backward movement now has more force and acceleration. Player strafing changed to hopefully feel more fluid and responsive.

Full notes

Full Vietnam War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes1 removal
  • Gameplay
  • Compatibility
addedPlayer forward movement now has more initial acceleration.
addedPlayer backward movement now has more force and acceleration.
changedPlayer strafing changed to hopefully feel more fluid and responsive.
changedPlayer prone speed is reduced and re-enabling run mode while prone is now prevented.
removedWhen spotting while flying aircraft since Update 27, it will no longer display incorrect “Airplane spotted” message every time “q” is pressed (it would however spot the target on crosshair correctly).
changedThis is ofc not the final version of player movement, so feedback for it is still appreciated a lot, thanks. Thank you beta testers!

Vietnam War changes

addedPlayer forward movement now has more initial acceleration.
addedPlayer backward movement now has more force and acceleration.
changedPlayer strafing changed to hopefully feel more fluid and responsive.
changedPlayer prone speed is reduced and re-enabling run mode while prone is now prevented.
removedWhen spotting while flying aircraft since Update 27, it will no longer display incorrect “Airplane spotted” message every time “q” is pressed (it would however spot the target on crosshair correctly).
  • Player forward movement now has more initial acceleration.

  • Player backward movement now has more force and acceleration.

  • Player strafing changed to hopefully feel more fluid and responsive.

  • Player prone speed is reduced and re-enabling run mode while prone is now prevented.

  • When spotting while flying aircraft since Update 27, it will no longer display incorrect “Airplane spotted” message every time “q” is pressed (it would however spot the target on crosshair correctly).

This is ofc not the final version of player movement, so feedback for it is still appreciated a lot, thanks. Thank you beta testers!

Source

Steam News / 21 July 2025

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