Vietnam War
Steam News 4 August 20259mo ago

Update 31: Supply system. Artillery & Bug fixes.

Supply system: * Both factions now have stats for supply % in province and nationwide (see Tab screen). * The supply situation will affect troop spawns, vehicle respawn rates, artillery downtime between salvos, etc. * V…

Update log

Full Vietnam War update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes8 additions5 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Workshop
addedBoth factions now have stats for supply % in province and nationwide (see Tab screen).
changedV.C. supplies can be reduced by destroying bicycle troops (porters), trucks, various vehicles, boats, big supply crates etc..
changedU.S. supplies can be reduced by destroying trucks, chinooks, various vehicles, ATC boats, oil drums, big supply crates, etc.
addedPorter squad has been added. When they complete a supply run to another base, it adds extra supplies to that province.
addedNew stats for destroyed supplies and achievements for 100 destroyed supplies.
addedNew M40 Recoilless Rifles on tripods have been added to U.S. and V.C. bases (Viet Cong stole some).

Supply system:

* Both factions now have stats for supply % in province and nationwide (see Tab screen).

* The supply situation will affect troop spawns, vehicle respawn rates, artillery downtime between salvos, etc.

* V.C. supplies can be reduced by destroying bicycle troops (porters), trucks, various vehicles, boats, big supply crates etc..

* U.S. supplies can be reduced by destroying trucks, chinooks, various vehicles, ATC boats, oil drums, big supply crates, etc.

* Every day at noon, provincial supplies are replenished to a degree set by amount of nationwide supplies available. Half of V.C. replenished supplies are directly affected by the average loyalty of villages in the province.

* Porter squad has been added. When they complete a supply run to another base, it adds extra supplies to that province.

* New stats for destroyed supplies and achievements for 100 destroyed supplies.

Artillery, recoilless rifles and bug fixes:

* New M40 Recoilless Rifles on tripods have been added to U.S. and V.C. bases (Viet Cong stole some).

* M50 Ontos, M67 Recoilless Rifle (handheld one) and M274 Mule now fires more powerful recoilless rifle shells.

* New spawned V.C. base type: light artillery base (with recoilless rifles).

* U.S. squads should now be more proactive on the tactical level, and all squads should now reevaluate situation after being in combat or near player.

* Player commanding squads on map has been updated.

* In start menu, an issue where V.C. corps icon would blink from the start but you would start as N.V.A. unless clicking it, is now fixed.

* Machine guns on vehicles should now hopefully stop firing when vehicle is destroyed (incl. M113 and M48A3).

* Saving as V.C. player had issue that is now fixed (hopefully no more exist). Same fix will probably fix issues with some squads duplicating when loading game.

* A type of V.C. Guard tower which had wrong faction set on one of the scripts has now been fixed.

* Some guard towers updated in attempt to fix issue with troops stuck in the air over destroyed towers (more is needed).

* Some issues with special cigarette effect should now be fixed, and when using one, it will display how many left instead of just “-1”.

* Player can provide target coordinates for artillery when near them by looking at terrain and pressing “Q”.

* Artillery fired by player now has higher accuracy (less spread).

* Some U.S. M102 artillery can now use direct fire if not in an enclosed position and target is close enough. Also some more direct firing M102 have been placed.

* Player should now be able to use binoculars to request artillery support by pressing “Q”, if he is under 50m from radioman.

* Artillery should now be prevented from firing if crew exist but have recently died, or if all crew members are too far away.

* Replacement artillery soldiers will now be assigned to artillery units sometime after original crew has died.

* Destroyed artillery can now be repaired by player using wrench (placed in artillery emplacements) or welding tool, and they can be repaired automatically eventually.

* Artillery strikes requested by player should now be more accurate on the marker set on terrain.

* M107 (heavy) artillery strike changed so it should now be available in more areas, and bugs hopefully fixed now.

* More code added to prevent risk of game crashing when player operates artillery while it is destroyed.

* Missing field hospital added to Quang

Source

Steam News / 4 August 2025

Open original