HomeGamesUpdatesPricingMethodology
Steam News17 July 20261mo ago

Update 45: Movement, Performance, V.C. base building, bug fixes

MOVEMENT: Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy).

Full notes

Full Vietnam War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions14 changes2 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
changedMOVEMENT:
changedMovement has been updated to be more responsive (faster acceleration) and stop faster (less icy).
changedMovement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills).
changedPERFORMANCE:
changedPhysics performance optimization.
changedScript performance optimization.

Vietnam War changes

changedMOVEMENT:
changedMovement has been updated to be more responsive (faster acceleration) and stop faster (less icy).
changedMovement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills).
changedPERFORMANCE:
changedPhysics performance optimization.

MOVEMENT:

  • Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy).

  • Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills).

PERFORMANCE:

  • Physics performance optimization.

  • Script performance optimization.

  • Some animal spawn rates have been lowered for performance.

  • Conditions for the cap on the max number of squads has been tightened to improve performance (especially in long games).

IMPROVEMENTS:

  • The game now loads when out of focus / when alt tabbed. This also means the game keeps running unless you paus. You can disable this in page of general settings in the main menu, if you want to.

  • Bark texture (uv wrap) on 5 tree types have been improved for better visuals.

  • Prevented NPC soldiers placing traps near player built bases.

  • Artillery inaccuracy for medium and especially short range has been increased. However, not when the artillery fires on a specific position provided by player using radio, etc.

  • All types of NPC's now have +20% inaccuracy for rifles, besides sniper NPC's who have +10% inaccuracy. This is to help lessen the enemies 'lasering' the player at range.

  • Zippo lighter now has a lot more range on the light source.

V.C. BASE BUILDING AND MANAGEMENT:

  • 32 new constructible structures for VC/NVA player.

  • The player now carries 100 construction supplies and each squad member now has 50. Cutting down trees is a great way to get construction supplies.

  • Supplies near display issue for VC/NVA player is now fixed.

  • Some U.S. and VC/NVA bases have been updated with a few new structures.

(See Update 44 for details on base management).

Bug Fixes:

  • C96 reload animation updated.

  • Z-fighting on 3 player built VC bunkers fixed.

  • Fix for keybind conflict when digging tunnels (it was conflicting with the new place supply point key).

  • Issue with player built US pow camp having colliders on its building visualizer is now fixed.

  • Player should now be able to kill centipedes.

  • Sandbag blocks now wont level and cut grass, etc on load.

  • Torches flickering for 1 frame every few seconds has been fixed.

  • Name of village issue in the mission text for VC missions to attack enemy squad has been fixed.

  • Crane (bird) physics is now on at 50% longer range.

  • Destroyed small concrete bridge now has the correct collider (it had the non destroyed collider).

  • Pangolin now has proper gravity force on them (rigidbody velocity was canceling normal gravity out).

  • Player can no longer fire some weapons while swimming.

  • Water ripples no longer appear under helicopters high above the water.

  • Noise audio volume on VC base radio has been decreased.

  • Angry monkeys now behave similar to dogs and move back after attacking, rather than running into the player.

Thank you for support and feedback, I appreciate it!

Source

Steam News / 17 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.