Full notes
Full Vietnam War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Vietnam War changes
MOVEMENT:
Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy).
Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and crouched, as well as for normal running (negated by taking dextroamplifier pills).
PERFORMANCE:
Physics performance optimization.
Script performance optimization.
Some animal spawn rates have been lowered for performance.
Conditions for the cap on the max number of squads has been tightened to improve performance (especially in long games).
IMPROVEMENTS:
The game now loads when out of focus / when alt tabbed. This also means the game keeps running unless you paus. You can disable this in page of general settings in the main menu, if you want to.
Bark texture (uv wrap) on 5 tree types have been improved for better visuals.
Prevented NPC soldiers placing traps near player built bases.
Artillery inaccuracy for medium and especially short range has been increased. However, not when the artillery fires on a specific position provided by player using radio, etc.
All types of NPC's now have +20% inaccuracy for rifles, besides sniper NPC's who have +10% inaccuracy. This is to help lessen the enemies 'lasering' the player at range.
Zippo lighter now has a lot more range on the light source.
V.C. BASE BUILDING AND MANAGEMENT:
32 new constructible structures for VC/NVA player.
The player now carries 100 construction supplies and each squad member now has 50. Cutting down trees is a great way to get construction supplies.
Supplies near display issue for VC/NVA player is now fixed.
Some U.S. and VC/NVA bases have been updated with a few new structures.
(See Update 44 for details on base management).
Bug Fixes:
C96 reload animation updated.
Z-fighting on 3 player built VC bunkers fixed.
Fix for keybind conflict when digging tunnels (it was conflicting with the new place supply point key).
Issue with player built US pow camp having colliders on its building visualizer is now fixed.
Player should now be able to kill centipedes.
Sandbag blocks now wont level and cut grass, etc on load.
Torches flickering for 1 frame every few seconds has been fixed.
Name of village issue in the mission text for VC missions to attack enemy squad has been fixed.
Crane (bird) physics is now on at 50% longer range.
Destroyed small concrete bridge now has the correct collider (it had the non destroyed collider).
Pangolin now has proper gravity force on them (rigidbody velocity was canceling normal gravity out).
Player can no longer fire some weapons while swimming.
Water ripples no longer appear under helicopters high above the water.
Noise audio volume on VC base radio has been decreased.
Angry monkeys now behave similar to dogs and move back after attacking, rather than running into the player.
Thank you for support and feedback, I appreciate it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
