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Latest Trading Towns updates
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- Trading Towns
Patch Notes - 0.8.0
Changes Reworked UI. Improved visuals, added biomes and cliffs. Removed big roads and changed mechanics. Production buildings need now a logistic center nearby to function. You can now add items into the logistic center…
Store18 changesUI/audioGameplay - Trading Towns
Patch Notes - 0.7.2
Changes Added world map where you can trade items with other towns. Added bank to give / take loans. Merchant doesn't trade with items anymore. Removed merchant, tax office and other unique buildings and added their fun…
Store13 changesMapsGameplay - Trading Towns
Patch Notes - 0.7.1
Changes Some visual bug fixes and improvements. Merchant now sells blueprints, upgrades and artifacts. Added new buildings and items. Reduces wood and stone costs for house upgrades. Destroying trees or mountains now gi…
Store7 changesFixGameplay - Trading Towns
Patch Notes - 0.7.0
Changes Reworked the whole game. Like with Patch 0.6, Patch 0.7 is more like an introduction and provides the foundation for future patches. Therefore, a lot of stuff is still missing and will be added later. Houses now…
Store13 changesGameplayMaps - Trading Towns
Patch Notes - 0.6.3
Changes Added seasons that influence the game. Added global effects. Improved UI. Added tipps and removed introduction panel. Changed research tree. Now research points are needed to unlock buildings and other things. S…
Store12 changesFixGameplay - Trading Towns
Patch Notes - 0.6.2
Changes Removed carts mechanic and replaced it with a production chain mechanic. Added new needs. Houses can now be upgraded up to level 15. Added new items and buildings for better early start. Removed quests and added…
Store8 changesGameplayUI/audio - Trading Towns
Patch Notes - 0.6.1
Changes Added new visuals including animations. There is currently only one monster animation (slime), more will be added later. Improved the UI. Houses now display missing needs. Trading Towns buy now more items. Added…
Store7 changesFixGameplay - Trading Towns
Patch Notes - 0.6.0
Changes Reworked the whole game. There are still a lot of things missing and will be added later. Patch 0.6.0 is more like an introduction and provides the foundation for future patches. Added new item transport mechani…
Store8 changesGameplay - Trading Towns
Patch Notes - 0.5.1
Changes Added sounds and made the world more lively. Added new buildings. Decreased amount of bandits and increased amount of monsters. Monster are weaker now. Scout camp can now be unlocked in the research tree and doe…
Patch notes7 changesFixGameplay - Trading Towns
Patch Notes - 0.5.0
Changes Reworked world. Resources are now randomly placed in the world and need to be unlocked in the research tree to be collectable through buildings. Heroes can collect all resources. Added new tiles and mechanics. A…
Store12 changes1 numericFix - Trading Towns
Patch Notes - 0.4.1
Changes Some visuals have been updated. Research points can no longer be bought directly. Traveling merchants offer them now randomly. Increased the starting research points from 3 to 5. King offers are now fixed. Added…
Store15 changes3 numericFix - Trading Towns
Patch Notes - 0.4.0
Changes Added artifact crafting system and a new currency for that. Added bandit camps. They block nearby tiles from being used and drop a treasure chest once defeated. Everytime you destroy a camp, others become strong…
Patch notes15 changesFixGameplay - Trading Towns
Patch Notes - 0.3.1
Changes Reworked and rebalanced items. Now only items of the same tier level can be combined with each other. Heroes now only gather unique T1 materials from ruins. You can now choose a random reward when you finish the…
Event11 changesFixStore - Trading Towns
Patch Notes - 0.3.0
Changes Reworked the research area and added a skilltree / researchtree instead which includes new buildings. Added a tier system for items and the function to sort them in the storage based on it. Added 3 new house typ…
Store14 changesGameplayBalance - Trading Towns
Patch Notes - 0.2.1
Changes Added quests that act like a guide and reward the player with gold. This should help for a smoother start. Increased adventurer slots from 3 to 4. Lowered the scouting time needed for a tile by 50%. Increased go…
Event6 changes2 numericFix - Trading Towns
Patch Notes - 0.2.0
Changes Added recipe book/system. Unlocked recipes are permanently saved. Construction sites and building upgrades can now be destroyed and removing buildings should work smoother. Added zoom. Might feel a bit buggy whe…
Store16 changesFixGameplay




