Full notes
Full Trading Towns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Workshop
- UI and audio
Changes
Some visuals have been updated.
Research points can no longer be bought directly. Traveling merchants offer them now randomly.
Increased the starting research points from 3 to 5.
King offers are now fixed.
Added more game informations.
Reduced standard hero skill upgrade cost from 25 to 20. Costs don't reset anymore.
Constructing same buildings is now more expensive.
Added a new mayor that acts as the beginner/first mayor. All other mayors must now be unlocked first.
Monster areas now drop research points instead of meat.
Traveling merchants don't reset offers anymore after buying something.
Reduced artifact crystals that traveling merchants offer from 50 to 10.
Brewery can now produce clean water instead of workshop.
Added one new item for better early start.
Bugs
Fixed bug where flea market displayed wrong level.
Fixed layer change bug in dungeons.
Fixed artifact bugs, including save/load, tooltip display and artifact crystals vanishing.
Fixed houses loading bug.
Fixed some hero bugs, including save/load and hero unable to die.
Source
Changelog.gg summarizes and formats this update. How we read updates.
