Full notes
Full Trading Towns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Changes
Added artifact crafting system and a new currency for that.
Added bandit camps. They block nearby tiles from being used and drop a treasure chest once defeated. Everytime you destroy a camp, others become stronger.
Added monster areas. They are similar to bandit camps and block one tile from being used.
Treasure chest now drop gold and new currency for crafting artifacts.
Added new artifacts that can increase hero skills.
Added new buildings with new mechanics.
Added traveling merchants that offer random things, including bonus hero skills, new buildings and new currency.
Each hero can now gain 3 extra traits which they can get in new buildings.
Added new quest to explain scouting.
Added more game informations in the quests.
Changed building name poorhouse to hut.
Dragon can now be defeated only once each game.
Bugs
Fixed bug where some buildings could not be destroyed.
Fixed loading bug for heroes when they were managing buildings.
Fixed some small visual bugs.
Fixed bug where collector showed a too large area.
Source
Changelog.gg summarizes and formats this update. How we read updates.
