In this update1
Full notes
Full Trading Towns update
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What changed
- Maps
- Gameplay
- Events
- Balance
Trading Towns changes
Changes
Added world map where you can trade items with other towns.
Added bank to give / take loans.
Merchant doesn't trade with items anymore.
Removed merchant, tax office and other unique buildings and added their functionality as rewards for leveling up.
Added starting items.
Added hero camp in which heroes automatically fight nearby enemies.
Added new enemies, added rarity and increased their strength. Drop amount is now based on strength.
Most enemies can now be tamed and become pets. Higher rarity enemies become higher rarity pets with better stats and more traits. Heroes need a high CHA stat to tame.
Heroes gain EXP even if they fail to defeat an enemy based on damage dealt.
Changed hero skilltrees and added a weapon and armor skilltree. Currently only 3 weapons are available.
Added critical chance value for each weapon.
Added new buildings.
Resource buildings now show the tiles they use.
Added a synergy bonus. Buildings gain a efficiency bonus if build nearby other buildings that produce items they need.
Some balance adjustments.
Some visual improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
