Full notes
Full Trading Towns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Changes
Reworked world.
Resources are now randomly placed in the world and need to be unlocked in the research tree to be collectable through buildings. Heroes can collect all resources.
Added new tiles and mechanics.
Added pets.
Added soul weapons.
Added new buildings.
Reworked UI and added more informations.
Reworked hero skill upgrade system. Heroes have now skillpoints which can be used to upgrade a skill up to 30 times. Skillpoints are gained through level up or other sources.
Increased heroes max level from 10 to 50. Heroes also need less EXP for level up.
Scout camp now scout nearby random tiles.
Items can no longer be sold directly.
Bandits are now weaker.
Reduced clearing, scouting and building time.
Bugs
Fixed reset bugs (monsters, bandits, traveling merchants, crafted artifacts).
Fixed bug where population would grow if playing hans.
Source
Changelog.gg summarizes and formats this update. How we read updates.
