Full notes
Full Trading Towns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Changes
Reworked the research area and added a skilltree / researchtree instead which includes new buildings.
Added a tier system for items and the function to sort them in the storage based on it.
Added 3 new house types. Houses now buy items based on their status (T1 - T5).
Added 3 market types with different selling spaces.
Added flea market and other new buildings.
Added 6 new heroes and gave all heroes 3 unique abilities.
First Strike now only deals flat damage.
Added 1 new mayor and gave them all unique abilites.
Added a new mechanic: Dragons. If defeated, get global passive bonuses for heroes based on the mayor played.
Reworked trading offers. Now they sell / buy items every 10 sec and amount can be upgraded.
Increased hero limit to up to 5 (6 if playing james).
Some UI improvements.
In the next patch items will be changed / reworked based on the tier system and achievements will be added once the game is better balanced.
With the changes the old save file will unfortunately no longer work ːsteamsadː
Source
Changelog.gg summarizes and formats this update. How we read updates.
