Full notes
Full Trading Towns update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Changes
Reworked the whole game. There are still a lot of things missing and will be added later. Patch 0.6.0 is more like an introduction and provides the foundation for future patches.
Added new item transport mechanics. Logistics buildings transport items from one building to another.
Houses now grow based on needs fulfilled and spawn people that buy items from the market.
Reworked heroes. Each hero has gear which can be upgraded and a skilltree that is based on gear and class. Heroes are now more combat focused.
Artifacts can now be crafted in a building and equipped by heroes.
Reworked research tree. There are now 3 different research areas and you gain research points with a building.
All resources are now available at the beginning and are used directly on the tile.
Added a random world generator.
Added maintenance costs. It's now possible to lose in the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
