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Last Front – Roadmap to Early Access
Last Front – Roadmap to Early Access May – June 2026: UI & Tactics Update New UI — prototype ready! Complete interface overhaul: you'll see a new PlayerHUD with unique icons, an updated unit stats panel with built‑in co…
Patch Notes — Version 0.19.6 Demo
Patch Notes — Version 0.19.6 Demo Bug Fixes 🐞 Fixed a bug where if a soldier died within a building's line of sight, he still counted as an enemy, and the AI tried to defend the building against a dead unit 🐞 Fixed al…
Patch Notes — Version 0.19.5 Demo | Optimization and Bugs fix
Patch Notes — Version 0.19.5 Demo Performance Optimization ⚙️ Optimized AI calculations for defense budget: load reduced by more than 28 times. This issue could cause stutters when playing against 4 AIs. ⚙️ Optimized fo…
Patch Notes — Version 0.19.4 Demo | Fog of War Optimization
Patch Notes - Version 0.19.4 Demo Main - Fog of War Optimization Performed a complete optimization of the fog of war: the core logic has been rewritten for the new system In the same test scenario (250 units moving), pe…
Patch Notes — Version 0.19.3 Demo | Infantry Optimization & Balance
Patch Notes — Version 0.19.3 Demo Infantry Optimization & Balance The infantry movement system has been completely reworked — performance improved by more than 10x Moving 250 units now uses only 0.5-1.5ms of CPU time in…
Patch Notes — Version 0.19.2 Demo | Upcoming Plans
Patch Notes — Version 0.19.2 Demo Key Changes Implemented a separate vision system (Air / Ground vision radius) for all units Implemented tank barrel recoil when firing, along with improved overall visual recoil of the…
Patch Notes - Version 0.19.1 Demo
Patch Notes - Version 0.19.1 Demo Stability & Mobility Update This update focuses on improving overall stability, fixing important issues, and reworking ground vehicle mobility. The main goal is to make army control mor…
USA Announcement: Style, Units, Gameplay and Faction Philosophy
USA Announcement: Style, Units, Gameplay and Faction Philosophy I am excited to present a new faction that I am currently actively working on - United States of America. The USA in my RTS is a high-tech, maneuverable an…
Patch Notes — Version 0.19 Demo
🧩 Patch Notes — Version 0.19 Demo ✨ New Features and Mechanics Implemented an updated Attack command logic: units capable of firing while moving will now automatically engage all encountered enemy units on their way to…
[IN DEVELOPMENT] Squad Formation System Improvements
🧭Squad Formation System Improvements In this update, I reworked one of the key troop control systems — the Formation System. The goal of these changes is to make squad movement faster, cleaner, and more predictable, es…
[IN DEVELOPMENT] Tank VFX and Movement Update
🔥 Tank VFX and Movement Update In this update, I focused on two important aspects of ground units — the visual readability of tank firing effects and the responsiveness of tank controls. This update is planned for rele…
[IN DEVELOPMENT] New content, new map, and superweapon showcase
⚠️ New content, new map, and superweapon showcase This video presents a part of the new map planned for release in January 2026, as well as a demonstration of one of the most dangerous elements in the game — the Russian…
[IN DEVELOPMENT] Building Destruction System
I continue working to make battles in RTS Last Front even more dynamic! In this update, I’m showcasing the new building destruction system. Now every structure will react to damage and gradually collapse, while bulldoze…
Patch Notes — Version 0.17.1 Demo
🧩 Patch Notes — Version 0.17.1 Demo 🐞 Bug Fixes Fixed a critical bug where the game would end if the bot destroyed a neutral garrisoned building. Fixed an issue where the minimap marker was not displayed when infantry…
Patch Notes — Version 0.17 Demo
🧩 Patch Notes — Version 0.17 Demo ✨ New Features Added the ability to create and switch between squads, making battlefield troop management much easier. Added unit effectiveness icons, showing which target types units…
Patch Notes — Version 0.16 Demo
🧩 Patch Notes — Version 0.16 Demo 🧠 General Significantly improved AI attack initiation — bots now evaluate their army composition and produce missing unit types before launching an assault. Reworked defense construct…
Patch Notes — Version 0.15 Demo
🧩 Patch Notes — Version 0.15 Demo 🧠 General Significantly improved AI behavior — bots now choose defensive positions more accurately, analyze attack directions, and build fortifications in more strategic locations. AI…
🎖 The demo will be available on October 9, 2025, at 12:00 PM Pacific Time!
Greetings, Commanders! I’m excited to share the demo version of my RTS game with you. This is a solo-developed project — from AI logic to visuals, interface, and effects. It takes a tremendous amount of time and attenti…
Unit Showcase: Geran-3 «Shahed-238»
🎖 Long-range loitering munition (suicide UAV) The battlefield witnesses the fearsome weapon of asymmetric warfare — Geran-3 "Shahed-238". This suicide drone is designed for precision strikes against key enemy targets:…
🔥 Showcase: BM-21 "Grad" and TOS-1A "Solntsepyok" in Last Front!
Unit Showcase: TOS-1A "Solntsepyok" & BM-21 "Grad" Heavy flamethrower system and multiple launch rocket system Two legendary artillery beasts enter the battlefield. The TOS-1A Solntsepyok — a heavy flamethrower system t…
