Last Front
Steam News 24 March 20261mo ago

Patch Notes — Version 0.19.2 Demo | Upcoming Plans

Patch Notes — Version 0.19.2 Demo Key Changes Implemented a separate vision system (Air / Ground vision radius) for all units Implemented tank barrel recoil when firing, along with improved overall visual recoil of the…

Update log

Full Last Front update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

13 fixes3 additions8 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Performance
changedKey ChangesImplemented tank barrel recoil when firing, along with improved overall visual recoil of the vehicle body
changedKey ChangesReworked infantry hit logic: projectiles and rockets now hit near the target instead of directly, creating a more realistic visual effect
addedNew Features and MechanicsIntroduced separation of: ground vision radius air vision radius
addedNew Features and MechanicsAdded blue airspace vision circles: displayed on the minimap Show the detection range of aerial targets (aircraft, helicopters, missiles) displayed directly on the main map when selecting units
removedNew Features and MechanicsReworked infantry damage logic: hits no longer occur directly on the target projectiles and rockets explode nearby damage is explained by shrapnel and blast wave, while damage values remain unchanged
addedBalance and GameplayAdded Air Defense synergy: if S-400 is positioned near Buk or Shilka their detection and attack radius is increased by 1.5x

Patch Notes — Version 0.19.2 Demo

Key Changes

  • Implemented a separate vision system (Air / Ground vision radius) for all units

  • Implemented tank barrel recoil when firing, along with improved overall visual recoil of the vehicle body

  • Reworked infantry hit logic: projectiles and rockets now hit near the target instead of directly, creating a more realistic visual effect

New Features and Mechanics

  • Introduced separation of:

    • ground vision radius

    • air vision radius

  • Added blue airspace vision circles:

    • displayed on the minimap

      Show the detection range of aerial targets (aircraft, helicopters, missiles)

    • displayed directly on the main map when selecting units

  • Reworked infantry damage logic:

    • hits no longer occur directly on the target

    • projectiles and rockets explode nearby

    • damage is explained by shrapnel and blast wave, while damage values remain unchanged

Balance and Gameplay

  • Added Air Defense synergy:

    • if S-400 is positioned near Buk or Shilka

    • their detection and attack radius is increased by 1.5x

  • Reworked aircraft countermeasure (flares) logic:

    • flares are no longer triggered immediately after missile launch, but instead activate when the missile approaches a certain distance

  • Increased minimum and maximum attack range:

    • BM-21 Grad → by 1.5x

    • TOS-1 Solntsepyok → by 1.5x

  • Increased:

    • speed of some projectiles and missiles → by 1.5x

    • maximum aircraft speed → by 30%

  • Aircraft changes:

    • turn rate of MiG-29 reduced by 20%

  • Improved the sense of physical weight of vehicles when firing

Bug Fixes

Critical Fixes

  • Fixed an issue where infantry could not pass through the central square (invisible collision)

  • Fixed a bug where RPG-7 rockets were not visible

  • Fixed an issue where Geran-3 did not explode upon reaching its target

Infantry and Transport

  • Fixed infantry boarding issues:

    • infantry could not enter buildings or vehicles

    • fixed for:

      • RPG-29

      • SA-18 Igla

      • GRU Spetsnaz

  • Fixed a disembark bug:

    • the command could get stuck

    • units would not disembark correctly

  • Fixed an issue:

    • if infantry was too close to a transport, boarding would not occur

Neutral Buildings and Fog of War

  • Fixed building control flag display when the owning player had no power

  • Fixed visibility issues:

    • vision radius remained after unit left the building

    • buildings stayed highlighted outside of vision range

  • Fixed a bug with destruction state visuals not matching building health

Physics and Collisions

  • Fixed a bug where KamAZ could:

    • flip over when colliding with resource objects

    • fall under the map

  • Fixed cases where:

    • vehicles collided with destroyed buildings

    • flipped over and fell under the map

UAV and Production

  • Fixed a drone production bug:

    • slots were not returned when cancelling production

    • a "false cap" was reached, preventing further UAV production

Summary

This update significantly improves tactical depth through the separation of air and ground vision, as well as enhanced interaction between air defense systems and units.

A large number of critical issues affecting movement, unit interaction, and combat behavior have also been fixed.

Plans for the upcoming month – Optimization

The main goal for April is to address existing performance and optimization issues.

The first priority is to completely overhaul infantry movement logic, making it much lighter and faster than in the current version.

The second priority is to optimize the attack point search for all units, as in some specific situations the current logic causes freezes, stutters, and slowdowns.

Optimization will be done step by step: first the infantry overhaul and update release, then attack point logic optimization and the next update release.

In addition to these issues, I will look for other bottlenecks in

Source

Steam News / 24 March 2026

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