Last Front
Steam News 16 April 20261mo ago

Patch Notes — Version 0.19.4 Demo | Fog of War Optimization

Patch Notes - Version 0.19.4 Demo Main - Fog of War Optimization Performed a complete optimization of the fog of war: the core logic has been rewritten for the new system In the same test scenario (250 units moving), pe…

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The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Performance
addedMain - Fog of War OptimizationPerformed a complete optimization of the fog of war : the core logic has been rewritten for the new system
changedMain - Fog of War OptimizationIn the same test scenario (250 units moving), performance increased from 50 FPS (version 0.19.3) to 180 FPS (current version)
changedPerformance OptimizationOptimized infantry materials and models - reduced rendering load
changedPerformance OptimizationComprehensive fog of war optimization resulted in a 3.6x FPS increase
changedPlans Until May 1The main goal has been achieved - the fog of war is optimized, performance has increased dramatically. I will now continue profiling and finding bottlenecks.
changedPlans Until May 1Among known issues - high load from objects such as missiles, bullets, etc. The movement of these objects noticeably strains the CPU thread.

Patch Notes - Version 0.19.4 Demo

Main - Fog of War Optimization

  • Performed a complete optimization of the fog of warthe core logic has been rewritten for the new system
  • In the same test scenario (250 units moving), performance increased from 50 FPS (version 0.19.3) to 180 FPS (current version)

Performance Optimization

  • CosmeticOptimized infantry materials and modelsreduced rendering load
  • Comprehensive fog of war optimization resulted in a 3.6x FPS increase

Potential Issues

  • Due to major structural changes across all units, bugs may occur both during attacks and when performing other tasks. As I continue optimizing other systems, I will gradually test and fix these bugs.

Plans Until May 1

The main goal has been achieved - the fog of war is optimized, performance has increased dramatically. I will now continue profiling and finding bottlenecks.

Further priorities:

  • CosmeticAmong known issueshigh load from objects such as missiles, bullets, etc. The movement of these objects noticeably strains the CPU thread.
  • If the attack target is outside the unit's line of sight, finding the attack point may cause stutters. I plan to eliminate this and optimize the corresponding function.

Acknowledgments

Huge thanks to everyone who patiently waited and tested. The fact that what used to run at 50 FPS now runs at 180 is largely thanks to you. Thank you for your help in finding bugs and performance bottlenecks.

Source

Steam News / 16 April 2026

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