Update log
Full Last Front update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Fixes
Patch Notes — Version 0.19.3 Demo
Infantry Optimization & Balance
The infantry movement system has been completely reworked — performance improved by more than 10x
Moving 250 units now uses only 0.5-1.5ms of CPU time instead of the previous 15ms
Result shown in GIF: 250 soldiers moving simultaneously — FPS stays around 48 (50 when stationary)
Reworked color assignment logic for all vehicles
Performance Optimization
The infantry movement system has been completely overhauled — current CPU load is negligible compared to before
Bug Fixes
Critical Fixes
🐞 Fixed a critical bug where many units would not attack air targets and remained invisible even when within line of sight
🐞 Fixed a bug with infantry boarding helicopters
Animation & Behavior
🐞 Fixed an issue where a soldier attacking while needing to move — the animation would not switch from shooting to running
Balance & Gameplay
Increased damage against infantry:
⚙️ T-55 (main gun) — from 20.5 to 41
⚙️ T-72B (main gun) — from 20.5 to 41
⚙️ T-72B (secondary weapon) — from 4 to 10
⚙️ BMP-2M — from 20.5 to 41
⚙️ Terminator (main gun) — from 20.5 to 41
⚙️ Terminator (secondary) — from 100 to 200
⚙️ RPG-29 — from 18 to 36
⚙️ RPG-7 — from 18 to 36
⚙️ Ka-52 (S-5 rockets, 3rd weapon) — from 25 to 200
⚙️ Ka-52 (Vikhr missiles) — from 55 to 400
⚙️ Uragan (MLRS) — from 75 to 150
Known Issues (Work in Progress)
The Fog of War currently creates high CPU load with large unit counts — the next optimization phase will focus on this
Plans until May 1st
The main goal is to prepare a stable version by May 1st.
Priorities:
Fog of War optimization
Ongoing bug fixes based on player reports
Achieving consistently comfortable performance levels
No new features until May 1st — full focus on optimization and stability.
Special Thanks
Thank you to everyone testing, reporting bugs, and supporting the project. Your reports help find even the strangest issues.
Special thanks for your patience during this active optimization period. I'm moving toward the goal — making the game stable and smooth.
Source
