Last Front
Steam News 27 April 202623d ago

Patch Notes β€” Version 0.19.6 Demo

Patch Notes β€” Version 0.19.6 Demo Bug Fixes 🐞 Fixed a bug where if a soldier died within a building's line of sight, he still counted as an enemy, and the AI tried to defend the building against a dead unit 🐞 Fixed al…

Update log

Full Last Front update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

10 fixes1 addition9 changes2 removals
  • Fixes
  • Balance
  • Gameplay
  • Maps
  • UI and audio
fixedBug Fixes🐞 Fixed a bug where if a soldier died within a building's line of sight, he still counted as an enemy, and the AI tried to defend the building against a dead unit
fixedBug Fixes🐞 Fixed all bugs related to finding an attack point (buildings, units outside attack range, etc.)
fixedBug Fixes🐞 Fixed a bug where AoE (area of effect) projectile damage was not applied to infantry
fixedBug Fixes🐞 Fixed a height difference bug: if a unit stood on a hill or in a low area and the target was above/below, the unit would just stand in place and not attack
fixedBug Fixes🐞 Fixed jerky order switching for infantry: when an enemy was nearby, the unit would start attacking and immediately switch to moving
removedBug Fixes🐞 Paratroopers no longer hang in the air or attack before landing. When a paratrooper dies, the parachute now disappears
βš™οΈ MiG-29: air attack range12000 to 10000βš™οΈ Su-24: attack range12000 to 9000βš™οΈ Kashtan: ground attack range7000 to 7500

Patch Notes β€” Version 0.19.6 Demo

Bug Fixes

  • 🐞 Fixed a bug where if a soldier died within a building's line of sight, he still counted as an enemy, and the AI tried to defend the building against a dead unit

  • 🐞 Fixed all bugs related to finding an attack point (buildings, units outside attack range, etc.)

  • 🐞 Fixed a bug where AoE (area of effect) projectile damage was not applied to infantry

  • 🐞 Fixed a height difference bug: if a unit stood on a hill or in a low area and the target was above/below, the unit would just stand in place and not attack

  • 🐞 Fixed jerky order switching for infantry: when an enemy was nearby, the unit would start attacking and immediately switch to moving

  • 🐞 Paratroopers no longer hang in the air or attack before landing. When a paratrooper dies, the parachute now disappears

  • 🐞 Fixed a bug where the bot did not create bulldozers, and when they died, it did not update the count of available builders

  • 🐞 Fixed bot behavior with gas pipeline construction: previously it built them in excessive quantities

  • 🐞 Fixed a visibility bug: units could not see enemies, yet enemies could attack them β€” this no longer happens

  • 🐞 Fixed a bug where the bright circle on the world map and minimap did not appear when using general abilities

  • 🐞 Disabled decal display on infantry

Balance & Gameplay

  • βš™οΈ MiG-29air attack range reduced from 12000 to 10000
  • βš™οΈ Su-24attack range reduced from 12000 to 9000
  • βš™οΈ Kashtanground attack range increased from 7000 to 7500
  • βš™οΈ AI-controlled Su-24 now launches missiles in advance, rather than while directly over the target

  • βš™οΈ Changed the projectile flight of the Uragan

  • βš™οΈ Changed the impact effect of the Uragan missile

AI Improvements

  • πŸ€– Reworked the logic for building defensive structures, adjusted defense construction coefficients

  • πŸ€– Fixed resource allocation

  • πŸ€– Changed attack priority: when possible, the AI now attacks the enemy's main base rather than supply centers or neutral captured buildings

  • πŸ€– Reworked the AI's defense logic

Plans

The game will take part in two festivals: May 1–9 β€” RGF 2026, and April 29 – May 14 β€” MGN 2026. I prepared the project for these events to make the game smoother and with as few bugs as possible. During the festivals, I will continue fixing bugs players encounter, as well as optimizing. I will soon publish detailed plans for the project. In the near future, I will work on drawing the new game UI and continue creating models for the new faction β€” the USA. With the release of the USA, I plan to make a tutorial mission β€” it will be a test mission. In terms of scenario and visual style, it will show what to expect from campaign missions in the early release. Most importantly, I want to hear your feedback: what you like and what needs fixing. This will help me make the missions in the release version better.

Source

Steam News / 27 April 2026

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