Update log
Full Last Front update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
Patch Notes — Version 0.19.5 Demo
Performance Optimization
- ⚙️ Optimized AI calculations for defense budgetload reduced by more than 28 times. This issue could cause stutters when playing against 4 AIs.
- ⚙️ Optimized fog of war rendering for dynamic objectsload reduced by nearly 3 times
⚙️ Reworked many function calls that were numerous and not lightweight
- ⚙️ Optimized enemy search for AIload reduced by approximately 40%
- ⚙️ Optimized vehicle movementload reduced by more than 2 times
Bug Fixes
🐞 Fixed a bug where neutral buildings displayed black flags regardless of which team captured them
🐞 Fixed a bug with bulldozers: when constructing buildings, they could fail to start construction, and on a repeated order would instantly complete the building. For AI, this looked like: upon reaching the construction site, bulldozers would cancel construction and go build something else
🐞 Fixed a bug where AI units would gather around the command center and do nothing
Plans for the Coming Week
I'm going to dive deep into the AI. Critical issues need to be fixed — there are many things in their behavior that I absolutely don't like right now. I will rework the logic to make the AI more competent and more interesting to fight against.
Acknowledgments
Thanks to everyone who continues to test and report bugs. Every single report helps make the game more stable and smoother. Special thanks for your patience — catching such subtle issues alone in an RTS is simply impossible without your help.
Source
