Update log
Full Last Front update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Maps
- Balance
- Gameplay
Last Front – Roadmap to Early Access
May – June 2026: UI & Tactics Update
New UI — prototype ready! Complete interface overhaul: you'll see a new PlayerHUD with unique icons, an updated unit stats panel with built‑in command buttons, and a fresh tech tree design. I'm waiting for your feedback to polish every detail.
New UI prototype:
Tech tree:
Ability tooltip on hover | Unit stats
- Tactical commandsunits can be given "Patrol" and "Defend Area" orders — right from the new stats panel. This adds depth to micro‑control.
Alert system: audio and visual warnings for base attacks or enemy detection — with a mark on the map.
New languages: the demo will be translated into Turkish and Polish to reach more players.
Summer – Fall 2026: New Faction Incoming
- USA Factionunique units, buildings, tech tree, and tactical abilities. As soon as the work is done, I'll release a USA gameplay trailer. For the first week, both USA and Russia will be available together so we can compare balance and quickly make adjustments.
Squad system: lone soldiers become a thing of the past — they'll be replaced by tactical squads. Squad health determines the number of survivors: as HP drops, soldiers gradually fall until the squad turns into a single fighter.
Day/night cycle & visual damage: at night visibility drops, and modules like thermal sights and NVGs come into play. Damaged vehicles smoke and slow down, infantry limps and moves slower.
Training mission: the first pilot mission of the story campaign, most likely set on a US training ground. It will introduce basic mechanics and give you a taste of what to expect from future story chapters.
Late 2026 – Early 2027: Global Conflict
- RVI Factiona third power with its own unique gameplay, buildings, and units. I'll showcase the design concept and philosophy of the faction even before its release. Once RVI is added to the demo, all three factions will be available for the first week for joint balance testing.
- General specializationschoosing a sub‑faction (e.g., "Aviation" for the US or "Strategic Missile Forces" for Russia) completely changes available buildings, units, and the tech tree. A balanced branch will remain available for those who don't want to specialize.
World map campaign: an interactive global map with mission selection and a non‑linear story. Decisions made during missions will affect the plot. The lore will be revealed through briefings and text inserts.
Early Access: after large‑scale balancing, bug fixes, and optimization, Last Front will launch into Early Access. After that — work on Chapter 2 and further content with your feedback.
Note: this roadmap reflects current plans. Since I'm a solo developer, deadlines may shift slightly. Thank you for supporting Last Front!
Add the game to your wishlist and follow the news — there's plenty of exciting stuff ahead.
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