Update log
Full Last Front update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Performance
- Fixes
🧩 Patch Notes — Version 0.16 Demo
🧠 General
Significantly improved AI attack initiation — bots now evaluate their army composition and produce missing unit types before launching an assault.
Reworked defense construction logic — bots now fortify their base more evenly, without ignoring side directions.
Improved vehicle movement algorithms when detecting obstacles — aiming and positioning are now more accurate.
Added alternative movement using arrow keys in addition to WASD.
⚙️ Balance & Gameplay
The firing rate of"Uragan"reduced from 2.0 to 2.5 seconds for better gameplay balance.
Rocket soldiers can no longer shoot down enemy projectiles, making battles more realistic.
Improved targeting logic — firing now takes into account the weapon height instead of the unit center.
Tested unit behavior on elevations for more accurate line-of-sight analysis.
🐞 Bug Fixes
Fixed a game crash during attacks caused by looping target selection logic.
Fixed potential errors when processing buildings under construction that could cause instability.
Improved overall stability of the targeting and positioning system for units.
🏁 Conclusion
V0.16 Demo makes bot behavior smarter and more realistic, while battles become more balanced and stable. We continue to improve AI, combat mechanics, and overall stability!
Thank you to everyone who tests and supports the game ❤️
Source
