Update log
Full Last Front update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Maps
🧩 Patch Notes — Version 0.17 Demo
✨ New Features
Added the ability to create and switch between squads, making battlefield troop management much easier.
Added unit effectiveness icons, showing which target types units are strongest against.
Added a new target and damage type — “Rockets”. Some units now deal specialized damage to rockets and aircraft.
Units and buildings are now highlighted on the minimap with different shapes for better readability.
Added visual feedback when resources are received above buildings that generate money.
✨ Demonstration of New Features
Below is an example of unit effectiveness using the BMP-2M. This unit is extremely effective against buildings (level 5), less effective against armored vehicles, deals minimal damage to infantry, and cannot attack air targets or rockets at all.
Below is an example of the updated minimap. Now different types of objects have their own shapes, making them instantly recognizable:
🟦 Squares — buildings,
🔺 Triangles — defensive structures,
⚪ Circles — regular combat units.
Below is an example of visual feedback for incoming resources. Whenever resources are added above supply buildings, a pop-up appears — for example, “+300”. This makes resource collection clear, informative, and lively.
Added the squad system, making battlefield troop management even more convenient. Now you can create up to five squads, quickly switch between them, and instantly center the camera on a selected group of units.
Controls:
Shift + 1–5 — create a new squad or add selected units to an existing one;
1–5 — select a squad;
Double-tap (1–5) — center the camera on the selected squad;
Alt + 1–5 — delete a squad.
⚙️ Balance and Gameplay
Increased health of defensive structures “KASHTAN” and “HURACAN”: 1200 → 1600.
Reduced infantry damage of TIGR-M: 22.5 → 15.0.
Adjusted rocket health and damage to them from other units.
Increased camera range — now you can zoom in and out more freely.
🤖 AI and Bot Behavior
Fixed AI behavior — it now better evaluates attack potential and distributes forces more effectively against the enemy.
Fixed auto-reload for Ka-52 and BMPT “Terminator” units.
Fixed a bug where bots could duplicate upon rematch, creating two bases at the same spawn point.
🐞 Bug Fixes
Fixed auto-aggro radius and auto-attack — units now correctly respond to approaching enemies.
Fixed a bug where soldiers tried to enter an already full transport and got stuck in animation.
Fixed a scenario where the helicopter would not land if infantry could not reach the landing zone.
🏁 Conclusion
Version V0.17 Demo makes army management even more convenient, improves AI behavior, adds new visual elements, and makes gameplay more stable and understandable.
Thanks to everyone who helps develop the project! ❤️ Your feedback, ideas, and testing make the game better every day.
Next update plans — a new map for 3–4 players, likely set in the Middle East with dust and sand. It will be much larger, more dynamic, more beautiful, and more detailed, allowing testing of optimization, bug fixes on large maps, and preparing for bigger updates such as multiplayer, addition of a new faction — USA, and balance testing.
The next update will focus on this map and improving the gameplay experience on it, making each match more interesting and engaging.
Source
