Update log
Full Last Front update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Performance
- Gameplay
- Maps
🧩 Patch Notes — Version 0.17.1 Demo
🐞 Bug Fixes
Fixed a critical bug where the game would end if the bot destroyed a neutral garrisoned building.
Fixed an issue where the minimap marker was not displayed when infantry occupied a neutral building.
Fixed a bug where soldiers could not fire from buildings while inside a garrison.
Fixed an issue where selecting all units (including those unable to attack) caused none of them to attack the target.
Fixed a bug where spamming attack commands could make soldiers stand still and not move toward the target.
⚙️ General Stability Improvements
Improved unit behavior stability during attacks and movement.
Optimized command processing to reduce the chance of units “freezing” during rapid clicking.
Improved internal logic for interactions with neutral buildings.
🏁 Conclusion
Version V0.17.1 Demo is a Hotfix update focused on addressing critical issues found after the release of version 0.17. Thanks to player feedback and testing, the game has become more stable.
Thank you to everyone who helps improve the project! ❤️ Your bug reports and ideas make Last Front better every day.
The next update will focus on a new 3–4 player map and improving battle dynamics. Stay tuned for more news soon!
Source
