Last Front
Steam News 6 January 20264mo ago

[IN DEVELOPMENT] Squad Formation System Improvements

🧭Squad Formation System Improvements In this update, I reworked one of the key troop control systems — the Formation System. The goal of these changes is to make squad movement faster, cleaner, and more predictable, es…

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  • Gameplay
changed🧭Squad Formation System ImprovementsIn this update, I reworked one of the key troop control systems — the Formation System . The goal of these changes is to make squad movement faster, cleaner, and more predictable , especially when controlling large groups of units.
changed🧭Squad Formation System ImprovementsThe update is currently in development and will be further improved.
changed⬛ Formation System — new behaviorThe formation system has been improved. Now units:
added🚦 Movement priority: yielding the wayA new movement priority system has also been added:
changed🚦 Movement priority: yielding the wayStationary units now yield the way to units that are moving if they are standing in their path.
changed🚦 Movement priority: yielding the waythe number of traffic jams is reduced;

🧭Squad Formation System Improvements

In this update, I reworked one of the key troop control systems — the Formation System. The goal of these changes is to make squad movement faster, cleaner, and more predictable, especially when controlling large groups of units.

The update is currently in development and will be further improved.

⬛ Formation System — old behavior

Previously, units formed into a square / rectangle, however:

  • units often chose poor positions;

  • their paths crossed each other;

  • the squad lost time on repositioning and “crowding” while moving.

⬛ Formation System — new behavior

The formation system has been improved. Now units:

  • choose their positions much better within the formation;

  • try not to cross the paths of other units in the squad;

  • move more coherently and reach the destination faster.

The formation can still be square or rectangular, but its behavior has become more “intelligent” and readable in combat.

🚦 Movement priority: yielding the way

A new movement priority system has also been added:

Stationary units now yield the way to units that are moving if they are standing in their path.

  • the number of traffic jams is reduced;

  • squads get “stuck” in each other less often;

  • army movement looks more natural and organized.

Work on both of these systems is ongoing. In the future, even more improvements are planned, aimed at large-scale battles and comfortable control of large armies.

As always, feedback is welcome and directly influences the further development of the project. 🔧

Source

Steam News / 6 January 2026

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