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Latest Hover Point updates
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- Hover Point
Multiplayer Consistency Fix
Multiplayer Synchronization Weapon Visibility: Fixed a major oversight from the previous update! Now, when you pick up a Reward Orb and swap your weaponry (Sequax, Resilio, Penetro, or Mola), the change will be fully sy…
Event2 changesFixGameplay - Hover Point
The Weaponry Update: 4 New Abilities and the Reward Orb System
Update 2026.5.6 New Legendary Weaponry We’ve added 4 brand-new offensive abilities that can be unlocked via the Skill Tree for 50 Upgrade Points each. Once unlocked, these can be found during your runs: Sequax: Fires in…
Event10 changesGameplayBalance - Hover Point
Update: Precision Multishots and a New Upgrade Economy!
Combat Evolution: Centered Multishots We’ve redesigned how Multishot projectiles are distributed to make your aim feel more impactful: Dead Center: No matter how many bullets you fire, the first bullet will now always f…
Patch notes10 changes4 numericBalance - Hover Point
The Early Access Update: Roadmap, Optimization, and Adaptive Performance
Expanded Arsenal New Augments: We’ve added more ways to break the game! The total count has been boosted to 44 unique augments, giving you even more variety in the Skill Tree and mid-run selections. Steam Deck & Perform…
Patch notes9 changesGameplayPerformance - Hover Point
Hover Point is NOW LIVE in Early Access!
Watch the Official Trailer View store page Check out the high-octane physics and chaotic action in our brand-new launch trailer! Movement is Your Weapon Hover Point is officially ready for you to dive in. Experience a u…
Store4 changesWorkshopGameplay - Hover Point
Transitioning to Early Access: A Final Farewell to the Demo
The Next Chapter: Early Access The time has finally come! We are incredibly excited to announce that Hover Point will be launching in Early Access very soon. This transition represents a massive step forward for the gam…
Patch notes2 changesGameplayBalance - Hover Point
Rise to the Top: Steam Leaderboards & Optimization Pass
Update 2026.4.15 Steam Leaderboards are Live! It’s time to see how you stack up against the rest of the world. We’ve implemented a specialized ranking system to crown the most efficient survivors: Score Per Second (SPS)…
Patch notes4 changesBalancePerformance - Hover Point
Call for Testers: Hover Point Multiplayer is Here!
We’ve been working hard behind the scenes, and the Multiplayer Feature for Hover Point is officially ready for a community test drive! The core mechanics are in, the servers are live, and now we need the most important…
Patch notes4 changesServerPerformance - Hover Point
Stronger Together: Asynchronous Multiplayer and Duo Matchmaking
Update 2026.4.12 Asynchronous Multiplayer The arena just got a lot more crowded! You can now share your runs with other players in real-time without the stress of shared health pools: 4-Player Lobbies: Create or join a…
Patch notes4 changesFixBalance - Hover Point
The Skill Tree Update: Unlock Your Potential and Steam Integration
Update 2026.4.3 The Skill Tree & Meta-Progression Your hard-earned Upgrade Points now have a purpose! Visit the new Upgrade Button in the lobby to access the Skill Tree: Unlock & Enhance: Use points to unlock previously…
Patch notes9 changesGameplayBalance - Hover Point
Impact & Intensity: Rebalanced Combat and Visual Refinement
Update 2026.3.27 Combat "Juice" & Visuals We’ve focused heavily on making the game feel more responsive and satisfying to play: Visual Impact: Added Screenshake and Hitstop (momentary pauses on impact) to give every hit…
Patch notes10 changes1 numericFix - Hover Point
The Arena Update: Shifting Labyrinths and Duel-Focused Combat
Update 2026.3.18 The Shifting Arena The environment is no longer static. You'll need to stay mobile and alert: Dynamic Maps: Walls have returned! Every 30 seconds, the arena layout is randomly regenerated, forcing you t…
Event11 changesFixGameplay - Hover Point
The Elite Threat Update: Boss Scaling and the New Enemy Wave
The Return of the Bosses The big bads are back! We’ve re-implemented Bosses with a new logic system to keep your runs intense: Periodic Spawns: A Boss will now emerge every 2 minutes to test your build’s survival capabi…
Patch notes10 changesGameplayBalance - Hover Point
The Physics & Flow Update: Tactical Trails and Combat Polish
Update 2026.3.15 Trail & Physics Revolution We’ve completely reworked how objects interact in the world. Combat is now more physics-driven and tactical: Tactical Trails: Your trails aren’t just for damage anymore. They…
Patch notes12 changesGameplayBalance

