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Steam News3 May 20262mo ago

Update: Precision Multishots and a New Upgrade Economy!

Combat Evolution: Centered Multishots We’ve redesigned how Multishot projectiles are distributed to make your aim feel more impactful: Dead Center: No matter how many bullets you fire, the first bullet will now always f

In this update4

Full notes

Full Hover Point update

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What changed

0 fixes2 additions8 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
changedCombat Evolution: Centered MultishotsDead Center: No matter how many bullets you fire, the first bullet will now always fire directly at the center of your aim.
removedThe "Upgrade" EconomyEarning points for your Skill Tree just got a lot faster! You no longer have to rely solely on Bosses:
addedThe "Upgrade" EconomyHealing Rewards: Every Health Orb collected now grants 1 Upgrade Point .
addedThe "Upgrade" EconomyLoot from Minions: Regular enemies now have a 5% base chance to drop an Upgrade Point.
changedThe "Upgrade" EconomyHigh-Value Targets: This drop chance increases by +1% for every point of Experience (EXP) the enemy is carrying above 1. The tougher the mob, the better the loot!
changedDynamic AudioIntensity Pitch: The music now reacts to your survival! As your health drops, the pitch and intensity of the BGM will shift, creating a more heart-pounding experience during "low health" moments.
Contact Force & Bullet Force:50%75%Contact Force & Bullet Force: increased, buffAim Speed:50%62.5%Aim Speed: increased, buffMove Speed & Multishot Spread:50%37.5%Move Speed & Multishot Spread: decreased, nerfAttack Burst, Body Size, & Accuracy:50%25%Attack Burst, Body Size, & Accuracy: decreased, nerf

Hover Point changes

changedDead Center: No matter how many bullets you fire, the first bullet will now always fire directly at the center of your aim.
removedEarning points for your Skill Tree just got a lot faster! You no longer have to rely solely on Bosses:
addedHealing Rewards: Every Health Orb collected now grants 1 Upgrade Point .
addedLoot from Minions: Regular enemies now have a 5% base chance to drop an Upgrade Point.
changedHigh-Value Targets: This drop chance increases by +1% for every point of Experience (EXP) the enemy is carrying above 1. The tougher the mob, the better the loot!

Combat Evolution: Centered Multishots

We’ve redesigned how Multishot projectiles are distributed to make your aim feel more impactful:

  • Dead Center: No matter how many bullets you fire, the first bullet will now always fire directly at the center of your aim.

  • Reliable Spread: Any additional bullets from your multishot stat will spread outward from that center point. This ensures you can still snipe enemies even with a high-spread build!

The "Upgrade" Economy

Earning points for your Skill Tree just got a lot faster! You no longer have to rely solely on Bosses:

  • Healing Rewards: Every Health Orb collected now grants 1 Upgrade Point.

  • Loot from Minions: Regular enemies now have a 5% base chance to drop an Upgrade Point.

  • High-Value Targets: This drop chance increases by +1% for every point of Experience (EXP) the enemy is carrying above 1. The tougher the mob, the better the loot!

Dynamic Audio

  • Intensity Pitch: The music now reacts to your survival! As your health drops, the pitch and intensity of the BGM will shift, creating a more heart-pounding experience during "low health" moments.

Massive Augment Rebalance

We’ve adjusted the multipliers for several key augments to keep the meta healthy and varied:

  • Contact Force & Bullet ForceIncreased from 50% → 75% (More impact!)
  • Aim SpeedIncreased from 50% → 62.5%
  • Move Speed & Multishot SpreadAdjusted from 50% → 37.5%
  • Attack Burst, Body Size, & AccuracyAdjusted from 50% → 25%

Source

Steam News / 3 May 2026

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