In this update4
Full notes
Full Hover Point update
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What changed
- Gameplay
- Balance
- UI and audio
Hover Point changes
Combat Evolution: Centered Multishots
We’ve redesigned how Multishot projectiles are distributed to make your aim feel more impactful:
Dead Center: No matter how many bullets you fire, the first bullet will now always fire directly at the center of your aim.
Reliable Spread: Any additional bullets from your multishot stat will spread outward from that center point. This ensures you can still snipe enemies even with a high-spread build!
The "Upgrade" Economy
Earning points for your Skill Tree just got a lot faster! You no longer have to rely solely on Bosses:
Healing Rewards: Every Health Orb collected now grants 1 Upgrade Point.
Loot from Minions: Regular enemies now have a 5% base chance to drop an Upgrade Point.
High-Value Targets: This drop chance increases by +1% for every point of Experience (EXP) the enemy is carrying above 1. The tougher the mob, the better the loot!
Dynamic Audio
Intensity Pitch: The music now reacts to your survival! As your health drops, the pitch and intensity of the BGM will shift, creating a more heart-pounding experience during "low health" moments.
Massive Augment Rebalance
We’ve adjusted the multipliers for several key augments to keep the meta healthy and varied:
- Contact Force & Bullet ForceIncreased from 50% → 75% (More impact!)
- Aim SpeedIncreased from 50% → 62.5%
- Move Speed & Multishot SpreadAdjusted from 50% → 37.5%
- Attack Burst, Body Size, & AccuracyAdjusted from 50% → 25%
Source
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