In this update4
Full notes
Full Hover Point update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hover Point changes
The Next Chapter: Early Access
The time has finally come! We are incredibly excited to announce that Hover Point will be launching in Early Access very soon.
This transition represents a massive step forward for the game, moving from a testing phase to a living project with consistent updates, new features, and the full implementation of the systems you’ve helped us refine.
Playtest & Demo Closure
To prepare for the official launch, the current Demo Playtest will be closing shortly.
If you haven't had a chance to try the latest physics changes or check out the googly-eyed chaos, now is the time!
The demo will be taken offline in the coming days to ensure a smooth transition to the Steam Early Access build.
A Heartfelt Thank You
To everyone who downloaded the demo, broke the physics, reported bugs, and shared their suggestions: Thank you.
Hover Point wouldn't be where it is today without your help. Your feedback has directly shaped everything from the new "Blocker" enemy and the Skill Tree to the multiplicative recoil system and asynchronous multiplayer. We are building this game together, and we can’t wait to show you what else we have in store.
Stay Tuned
Make sure to Wishlist the game on Steam to get notified the second we go live. The leaderboard is about to get a lot more competitive!
Source
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