In this update3
Full notes
Full Hover Point update
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What changed
- Gameplay
- Balance
- Maps
Hover Point changes
The Return of the Bosses
The big bads are back! We’ve re-implemented Bosses with a new logic system to keep your runs intense:
Periodic Spawns: A Boss will now emerge every 2 minutes to test your build’s survival capabilities.
Health Scaling: Bosses now feature dynamic health scaling, ensuring they remain a significant threat as the game progresses.
Boss Variants: Every enemy type now has an "Elite Boss" version with enhanced stats and presence.
The Field Guide: 5 New Enemies
We’ve added 5 new distinct threats to keep you on your toes. Here is the breakdown:
Gunner (New): Gets in close to fire massive projectiles. Their firepower is so high they get pushed back by their own recoil!
Splitter (New): Parks in the center and fires to both sides with long-lasting trails, effectively cutting the arena in half.
Trailer (New): High-speed threats that move only in straight lines, leaving map-wide trails in their wake.
Dasher (New): Small and deceptively slow at first, but they dash constantly, making them incredibly hard to pin down.
Hurler (New): Slow-moving but heavy-hitting; they fill the screen with massive, long-duration projectiles.
Existing Enemy Intel
For those new to the arena, here is a refresher on the original roster:
Tracker: Relentless hunters that ignore disorientation effects.
Seeker: High-speed dashers that struggle with sharp turns.
Shooter: Tactical units that maintain a safe distance while sniping.
Baiter: They use long invincibility frames after being hit. Don't let them trick you!
Sprinkler: Spins wildly while firing in every direction.
Spinner: Fast trail-layers that leave a path of mines behind them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
