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Steam News18 March 20263mo ago

The Arena Update: Shifting Labyrinths and Duel-Focused Combat

Update 2026.3.18 The Shifting Arena The environment is no longer static. You'll need to stay mobile and alert: Dynamic Maps: Walls have returned!

In this update4

Full notes

Full Hover Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions3 changes4 removals
  • Events
  • Maps
  • Gameplay
  • Balance
  • Fixes
removedThe Shifting ArenaThe environment is no longer static. You'll need to stay mobile and alert:
changedThe Shifting ArenaDynamic Maps: Walls have returned! Every 30 seconds , the arena layout is randomly regenerated, forcing you to adapt your movement and positioning on the fly.
changedThe Shifting ArenaStable Loot: Experience (EXP) orbs will now attempt to maintain their initial position, making it easier to plan your route to level up.
changedNew "Boss-Driven" ScalingWe’ve overhauled how the game gets harder to better reward your progress:
removedNew "Boss-Driven" ScalingDefeat to Progress: Enemy spawn timers and max enemy counts no longer scale based on time. Instead, the game increases in difficulty every time you defeat a Boss.
removedNew "Boss-Driven" ScalingDuel Focus: To keep Boss fights fair and intense, regular enemy spawns are now disabled while a Boss is active.

Hover Point changes

removedThe environment is no longer static. You'll need to stay mobile and alert:
changedDynamic Maps: Walls have returned! Every 30 seconds , the arena layout is randomly regenerated, forcing you to adapt your movement and positioning on the fly.
changedStable Loot: Experience (EXP) orbs will now attempt to maintain their initial position, making it easier to plan your route to level up.
changedWe’ve overhauled how the game gets harder to better reward your progress:
removedDefeat to Progress: Enemy spawn timers and max enemy counts no longer scale based on time. Instead, the game increases in difficulty every time you defeat a Boss.

Update 2026.3.18

The Shifting Arena

The environment is no longer static. You'll need to stay mobile and alert:

  • Dynamic Maps: Walls have returned! Every 30 seconds, the arena layout is randomly regenerated, forcing you to adapt your movement and positioning on the fly.

  • Stable Loot: Experience (EXP) orbs will now attempt to maintain their initial position, making it easier to plan your route to level up.

New "Boss-Driven" Scaling

We’ve overhauled how the game gets harder to better reward your progress:

  • Defeat to Progress: Enemy spawn timers and max enemy counts no longer scale based on time. Instead, the game increases in difficulty every time you defeat a Boss.

  • Duel FocusTo keep Boss fights fair and intense, regular enemy spawns are now disabled while a Boss is active.
  • No StackingA new Boss will not spawn if one is already on the field. It’s one-on-one until the threat is neutralized.

Balance & Mechanics

  • Grace Period Refinement: The Grace Period can no longer be refreshed indefinitely. To trigger it, you must now actually take damage, preventing "invincibility stalling."

  • Stat TuningWe've adjusted base stats across all characters to align with the new physics and map mechanics.

Bug Fixes

  • Trail PhysicsFixed an issue where the push force of trails was inconsistent.
  • Multishot AccuracyResolved an inconsistency where accuracy would behave strangely when the multishot stat was between 1.0 and 2.0.
  • Visual PersistenceFixed a bug where shooting effects would occasionally disappear after resuming from a pause.

Source

Steam News / 18 March 2026

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