In this update4
Full notes
Full Hover Point update
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What changed
- Events
- Maps
- Gameplay
- Balance
- Fixes
Hover Point changes
Update 2026.3.18
The Shifting Arena
The environment is no longer static. You'll need to stay mobile and alert:
Dynamic Maps: Walls have returned! Every 30 seconds, the arena layout is randomly regenerated, forcing you to adapt your movement and positioning on the fly.
Stable Loot: Experience (EXP) orbs will now attempt to maintain their initial position, making it easier to plan your route to level up.
New "Boss-Driven" Scaling
We’ve overhauled how the game gets harder to better reward your progress:
Defeat to Progress: Enemy spawn timers and max enemy counts no longer scale based on time. Instead, the game increases in difficulty every time you defeat a Boss.
- Duel FocusTo keep Boss fights fair and intense, regular enemy spawns are now disabled while a Boss is active.
- No StackingA new Boss will not spawn if one is already on the field. It’s one-on-one until the threat is neutralized.
Balance & Mechanics
Grace Period Refinement: The Grace Period can no longer be refreshed indefinitely. To trigger it, you must now actually take damage, preventing "invincibility stalling."
- Stat TuningWe've adjusted base stats across all characters to align with the new physics and map mechanics.
Bug Fixes
- Trail PhysicsFixed an issue where the push force of trails was inconsistent.
- Multishot AccuracyResolved an inconsistency where accuracy would behave strangely when the multishot stat was between 1.0 and 2.0.
- Visual PersistenceFixed a bug where shooting effects would occasionally disappear after resuming from a pause.
Source
Changelog.gg summarizes and formats this update. How we read updates.
