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Steam News27 March 20263mo ago

Impact & Intensity: Rebalanced Combat and Visual Refinement

Update 2026.3.27 Combat "Juice" & Visuals We’ve focused heavily on making the game feel more responsive and satisfying to play: Visual Impact: Added Screenshake and Hitstop (momentary pauses on impact) to give every hit

In this update4

Full notes

Full Hover Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedCombat "Juice" & VisualsVisual Impact: Added Screenshake and Hitstop (momentary pauses on impact) to give every hit a sense of weight.
addedCombat "Juice" & VisualsAiming Clarity: New Aim Indicators for both players and enemies help you anticipate incoming fire. A dedicated Crosshair now clearly shows your current firing vector.
changedCombat "Juice" & VisualsGraphic Overhaul: Improved lighting and color tone mapping for a more cohesive look. Particle effects have been upgraded for maximum "juice."
addedCombat "Juice" & VisualsAudio Cues: New distinct sound effects to help you distinguish between a "Negated Hit" (during Grace Period) and taking actual damage.
changedEnvironmental ChangesSturdier Walls: We’ve reduced the chance of a wall spawning (from 1/8 to 1/16 ), but increased their weight by 10x . There are fewer walls now, but they are significantly harder to budge or push around.
changedEnvironmental ChangesDouble Trouble: Enemies now spawn two at a time instead of one, ramping up the pressure more quickly.
We’ve reduced the chance of a wall spawning (1/81/16

Hover Point changes

addedVisual Impact: Added Screenshake and Hitstop (momentary pauses on impact) to give every hit a sense of weight.
addedAiming Clarity: New Aim Indicators for both players and enemies help you anticipate incoming fire. A dedicated Crosshair now clearly shows your current firing vector.
changedGraphic Overhaul: Improved lighting and color tone mapping for a more cohesive look. Particle effects have been upgraded for maximum "juice."
addedAudio Cues: New distinct sound effects to help you distinguish between a "Negated Hit" (during Grace Period) and taking actual damage.
changedSturdier Walls: We’ve reduced the chance of a wall spawning (from 1/8 to 1/16 ), but increased their weight by 10x . There are fewer walls now, but they are significantly harder to budge or push around.

Update 2026.3.27

Combat "Juice" & Visuals

We’ve focused heavily on making the game feel more responsive and satisfying to play:

  • Visual ImpactAdded Screenshake and Hitstop (momentary pauses on impact) to give every hit a sense of weight.
  • Aiming ClarityNew Aim Indicators for both players and enemies help you anticipate incoming fire. A dedicated Crosshair now clearly shows your current firing vector.
  • Graphic OverhaulImproved lighting and color tone mapping for a more cohesive look. Particle effects have been upgraded for maximum "juice."
  • Audio CuesNew distinct sound effects to help you distinguish between a "Negated Hit" (during Grace Period) and taking actual damage.

Environmental Changes

The arena has become more open but the obstacles are much more solid:

  • Sturdier WallsWe’ve reduced the chance of a wall spawning (from 1/8 to 1/16 ), but increased their weight by 10x . There are fewer walls now, but they are significantly harder to budge or push around.
  • Double Trouble: Enemies now spawn two at a time instead of one, ramping up the pressure more quickly.

Boss Rewards & Progression

Defeating a Boss is now a major turning point in your run:

  • Instant Augment: Bosses now drop an Augment Orb. Picking this up immediately triggers the augment selection menu.

  • Future ProofingBosses now drop Upgrade Points instead of standard EXP. While these don't have a function yet, stay tuned for a new progression system in future updates!

Balancing & Technical Fixes

  • Global RebalanceConducted a full pass on all character stats to ensure fair play with the new physics.
  • Vaulted AugmentsSome augments have been temporarily disabled while we rework them for better balance.
  • Fresh Start FixResolved a bug where the enemy spawn queue would carry over from a previous session into a fresh run.

Source

Steam News / 27 March 2026

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