In this update5
Full notes
Full Hover Point update
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What changed
- UI and audio
- Gameplay
- Balance
Hover Point changes
Update 2026.4.3
The Skill Tree & Meta-Progression
Your hard-earned Upgrade Points now have a purpose! Visit the new Upgrade Button in the lobby to access the Skill Tree:
Unlock & Enhance: Use points to unlock previously "locked" augments. Once unlocked, they will appear in your in-game selection pool.
Flexible Builds: Change your mind? You can downgrade or refund specific augments to reallocate your points.
- Full ResetA new Reset Button allows you to wipe your tree and get 100% of your points back for a total build overhaul.
Lobby Tracker: Your total Upgrade Point balance is now clearly visible in the lobby.
Dynamic Difficulty Scaling
We’ve adjusted how enemies grow to keep the mid-to-late game intense:
Smarter Minions: Enemies now start at 1/4 of your current level (instead of level 1), ensuring they stay relevant as you power up.
Deadlier Bosses: Bosses now enter the fray at 1/2 of your current level, making every encounter a true test of your build.
UI & Quality of Life
Steam Integration: Your Steam name and current in-game level are now proudly displayed on the HUD.
Cleaner Level-Ups: The level-up UI has been redesigned for a sleeker, more modern look.
- Combat Heads-UpAdded a brief delay after choosing an augment before the action resumes, giving you a second to reposition and prepare.
Flow Improvements: The Game Over screen now features a "Back to Lobby" button, getting you back into the upgrade loop faster.
Balance & Bug Fixes
- Augment Re-entrySeveral previously disabled augments have been rebalanced and added back into the Skill Tree system.
Source
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