HomeGamesUpdatesPricingMethodology
Steam News12 April 20262mo ago

Call for Testers: Hover Point Multiplayer is Here!

We’ve been working hard behind the scenes, and the Multiplayer Feature for Hover Point is officially ready for a community test drive!

In this update4

Full notes

Full Hover Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Server
  • Performance
  • Gameplay
  • Balance
changedThe core mechanics are in, the servers are live, and now we need the most important ingredient: Your Feedback. Whether you're dodging projectiles with friends or testing the limits of the "no-button" movement in a group, we want to know how it feels.
changedWhat We’re Looking ForConnection Stability: How does the game handle different regions?
changedWhat We’re Looking ForGameplay Flow: Does the minimalist movement still feel snappy in a multiplayer environment?
changedWhat We’re Looking ForSync Accuracy: Are the projectiles and grace period windows appearing correctly for everyone?
addedWhat We’re Looking ForThe "Fun Factor": What’s missing? What should we add next?

Hover Point changes

changedThe core mechanics are in, the servers are live, and now we need the most important ingredient: Your Feedback. Whether you're dodging projectiles with friends or testing the limits of the "no-button" movement in a group, we want to know how it feels.
changedConnection Stability: How does the game handle different regions?
changedGameplay Flow: Does the minimalist movement still feel snappy in a multiplayer environment?
changedSync Accuracy: Are the projectiles and grace period windows appearing correctly for everyone?
addedThe "Fun Factor": What’s missing? What should we add next?

We’ve been working hard behind the scenes, and the Multiplayer Feature for Hover Point is officially ready for a community test drive!

The core mechanics are in, the servers are live, and now we need the most important ingredient: Your Feedback. Whether you're dodging projectiles with friends or testing the limits of the "no-button" movement in a group, we want to know how it feels.

What We’re Looking For

We are specifically collecting data and impressions on:

  • Connection Stability: How does the game handle different regions?

  • Gameplay Flow: Does the minimalist movement still feel snappy in a multiplayer environment?

  • Sync Accuracy: Are the projectiles and grace period windows appearing correctly for everyone?

  • The "Fun Factor": What’s missing? What should we add next?

How to Join

  1. Jump into the Game: Open the latest build of Hover Point Demo.

  2. Select Multiplayer: Host a lobby or join an existing one.

  3. Break Things: Play a few rounds and see how the systems hold up!

Where to Leave Feedback

Please share your thoughts, bug reports, or clips in our Discord [https://discord.gg/2YGHZMHKna] or right here in the Steam Forum [https://steamcommunity.com/app/4074780/]. Every bit of info helps us polish the experience before the next major update.

Developer Note: As a solo dev project, your feedback is the primary way this game grows. If you encounter a lag spike or a weird physics glitch, don't be shy, let us know so we can squash it!

Let’s see who can survive the longest. See you in the lobby!

Source

Steam News / 12 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.