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Steam News14 March 20263mo ago

The Physics & Flow Update: Tactical Trails and Combat Polish

Update 2026.3.15 Trail & Physics Revolution We’ve completely reworked how objects interact in the world. Combat is now more physics-driven and tactical: Tactical Trails: Your trails aren’t just for damage anymore.

In this update4

Full notes

Full Hover Point update

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What changed

0 fixes4 additions8 changes1 removal
  • Gameplay
  • Balance
changedTrail & Physics RevolutionWe’ve completely reworked how objects interact in the world. Combat is now more physics-driven and tactical:
changedTrail & Physics RevolutionTactical Trails: Your trails aren’t just for damage anymore. They now push enemies and act as a shield against incoming projectiles. Note: Trail damage and force now decay over their lifetime.
changedTrail & Physics RevolutionDisorientation: Enemies pushed by force will now face the direction they are shoved, disrupting their aim and movement.
changedTrail & Physics RevolutionPhysical Projectiles: Bullets are now physical objects! You can push or tilt them to adjust their trajectory. They also now feature a visible duration so you can track their expiration.
addedTrail & Physics RevolutionShielding Orbs: Experience (EXP) and Heal orbs now have physical presence and can be used as emergency cover against enemy fire.
addedCombat Balancing & RecoilRecoil System: All characters now have built-in recoil. We’ve switched to multiplicative scaling , making high-recoil builds much more manageable and forgiving.

Hover Point changes

changedWe’ve completely reworked how objects interact in the world. Combat is now more physics-driven and tactical:
changedTactical Trails: Your trails aren’t just for damage anymore. They now push enemies and act as a shield against incoming projectiles. Note: Trail damage and force now decay over their lifetime.
changedDisorientation: Enemies pushed by force will now face the direction they are shoved, disrupting their aim and movement.
changedPhysical Projectiles: Bullets are now physical objects! You can push or tilt them to adjust their trajectory. They also now feature a visible duration so you can track their expiration.
addedShielding Orbs: Experience (EXP) and Heal orbs now have physical presence and can be used as emergency cover against enemy fire.

Update 2026.3.15

Trail & Physics Revolution

We’ve completely reworked how objects interact in the world. Combat is now more physics-driven and tactical:

  • Tactical Trails

    Your trails aren’t just for damage anymore. They now push enemies and act as a shield against incoming projectiles.

    Note

    Trail damage and force now decay over their lifetime.

  • Disorientation: Enemies pushed by force will now face the direction they are shoved, disrupting their aim and movement.

  • Physical Projectiles: Bullets are now physical objects! You can push or tilt them to adjust their trajectory. They also now feature a visible duration so you can track their expiration.

  • Shielding Orbs: Experience (EXP) and Heal orbs now have physical presence and can be used as emergency cover against enemy fire.

Combat Balancing & Recoil

  • Recoil System: All characters now have built-in recoil. We’ve switched to multiplicative scaling, making high-recoil builds much more manageable and forgiving.

  • Multishot Synergy: Recoil now scales with your number of multishots. More bullets means more kick!

  • Grace PeriodsNow feature a visible timer and can be refreshed for both players and enemies. While active, shooting and trail spawning are disabled.

Enemy & Spawn Logic

  • Fairer Starts: All characters now have a 3-second fire delay upon spawning to prevent "instant death" surprise attacks.

  • Spawn RatesIncreased the base spawn interval to 7.5 seconds (up from 5.0) to give you more breathing room.
  • Enemy CapsWe’ve introduced a "Max Active Enemy" limit that starts at 2 and increases every 2 minutes.
  • Global Threat: Every enemy type is now capable of firing back, with unique stats and firing positions.

Visuals & Refinement

  • Sprite Overhaul: High-quality sprite improvements for all characters and objects.

  • Effect Polish: Enhanced graphical effects for a more "juicy" combat feel.

  • Bug Fix: The "Forward Dash" augment icon now displays correctly.

Note on Bosses & Maps: We are currently reworking the Boss and Map generation systems to match these new physics. They have been temporarily disabled and will return soon, better than ever!

Source

Steam News / 14 March 2026

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