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Latest Hex of Steel updates
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- Hex of Steel
8.4.13
CHANGES Reworked flamethrower tanks stats (nerfed). Modded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, on…
Store9 changesFixGameplay - Hex of Steel
8.4.12
FIXED Historical accuracy issues in the Europe 1940 standalone scenario. Historical accuracy issues in the Battle of Anzio standalone scenario.
Patch notes2 changesBalance - Hex of Steel
8.4.11
FIXES Buildings could be upgraded in the reserve and trigger an infinite money exploit through there. Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge). One rare and su…
Security8 changesFixGameplay - Hex of Steel
8.4.10
ADDED Players blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list. CHANGES…
Patch notes10 changesFixServer - Hex of Steel
8.4.9
ADDITIONS Harmony: new CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0). Harmony: new GetEntrenchmentRemoval(un…
Patch notes12 changes2 numericFix - Hex of Steel
8.4.8
CHANGES Unit names are now properly localized when using the ‘realistic naming’ setting. Engineers can now build/place down tile units (fortifications, factories…) on tiles that are non-empty from unit (as long as they…
Patch notes8 changesGameplayFix - Hex of Steel
8.4.7
FIXED Start button being greyed out even though everything was ready to play in the standalone scenarios menu. Capitalization in unit naming inconsistencies when playing with realistic names option. Attempt to fix game…
Patch notes3 changesUI/audioFix - Hex of Steel
8.4.6
ADDED Store categories icons for Antiquity and Medieval era/time period. CHANGED First player in the list when setting up a game will now be set as 'playing first' by default. FIXED Battle of the Bulge campaign scenario…
Store5 changesGameplayFix - Hex of Steel
8.4.5
ADDED Localization of all hardcoded units names, for example: Heavy infantry => Infanterie lourde, etc. CHANGED Very bad morale (red) now applies a penalty of 15% (+5% damage penalty vs prior). Strategic bombers no long…
Patch notes14 changesUI/audioBalance - Hex of Steel
8.4.4
ADDED Sd. Kfz. 7-1 flakvierling 38 to: Hungary, Romania, Bulgaria. CHANGED Capturing a victory point will now trigger a refresh of borders + land ownership (without full FOW clearing however). Rommel’s Offensive campaig…
Patch notes12 changesGameplayBalance - Hex of Steel
8.4.3
CHANGED Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside…
Patch notes4 changesBalanceUI/audio - Hex of Steel
8.4.2
ADDED New US tanks: Sherman M4 75mm, Sherman M4 105mm, Sherman M4A1 75mm, Sherman M4A1 76mm, Sherman M4A2 75mm, Sherman M4A3 75mm, Sherman M4A3 76mm, Sherman M4A3 105mm, Sherman M4A4 75mm. CHANGED Entrenchment damage mo…
Patch notes7 changesGameplayBalance - Hex of Steel
8.4.1
ADDED Brand new Europe 1940 standalone scenario (with new leaderboard entries). Two new French commanders: Pierre Héring, Charles Huntziger. Marmon–Herrington Mk I, Marmon–Herrington Mk II, Marmon–Herrington Mk VI, Crui…
Patch notes12 changesGameplayCompatibility - Hex of Steel
8.4.0
Warning: the multiplayer server will be updated within the next 48h and will require any version equal or above 8.4.0 to access online services. CHANGED Scenario Generator has been reworked from the ground up. New terra…
Security10 changesFixServer - Hex of Steel
8.3.14
CHANGED AI is a bit more careful with its attacks/targets when sitting on its own major VP. AI will be purchasing AA/AT units more consistently now. AI SPAA / SPAT units purchase chance has been increased. Operation Ove…
Store6 changesBalance - Hex of Steel
8.3.13
ADDED Reinstated the Sd. Kfz. 7-1 flakvierling 38 New German SPAAG: Sd. Kfz. 6-2 FlaK 3.7 cm New German SPAAG: Sd. Kfz. 8 FlaK 18 8.8 cm (prototype) CHANGED Buildings no longer can be redeployed. Was exploited and makes…
Patch notes6 changesGameplayFix






