HomeGamesUpdatesPricingMethodology
Steam News14 July 202623d ago

8.4.11

FIXES Buildings could be upgraded in the reserve and trigger an infinite money exploit through there. Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge).

In this update1

Full notes

Full Hex of Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions1 change0 removals
  • Security
  • Gameplay
  • UI and audio
changedFIXESBuildings could be upgraded in the reserve and trigger an infinite money exploit through there.
fixedFIXESBuildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge).
fixedFIXESOne rare and super specific occurence of AI game lag (several seconds) in a very specific case:
fixedFIXESIn a very specific case, you could be prompted with the overrun confirmation window during the AI’s turn.
fixedFIXESIf you had the ‘All Weather’ policy and had the ‘plane can move one extra tile after attack’ optional setting and your plane started above an enemy unit and you attacked that unit, your plane would not be allowed to move more than a single tile.
fixedFIXESSome AI controlled nations would not perform landings when historical focus was ON in custom scenarios.

Hex of Steel changes

changedBuildings could be upgraded in the reserve and trigger an infinite money exploit through there.
fixedBuildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge).
fixedOne rare and super specific occurence of AI game lag (several seconds) in a very specific case:
fixedIn a very specific case, you could be prompted with the overrun confirmation window during the AI’s turn.
fixedIf you had the ‘All Weather’ policy and had the ‘plane can move one extra tile after attack’ optional setting and your plane started above an enemy unit and you attacked that unit, your plane would not be allowed to move more than a single tile.

FIXES

  • Buildings could be upgraded in the reserve and trigger an infinite money exploit through there.

  • Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge).

  • One rare and super specific occurence of AI game lag (several seconds) in a very specific case:

  • In a very specific case, you could be prompted with the overrun confirmation window during the AI’s turn.

  • If you had the ‘All Weather’ policy and had the ‘plane can move one extra tile after attack’ optional setting and your plane started above an enemy unit and you attacked that unit, your plane would not be allowed to move more than a single tile.

  • Some AI controlled nations would not perform landings when historical focus was ON in custom scenarios.

  • Mobile usersthe amount of available units in the reserve would not display more than 2 characters, instead of 100+, it would display 10.
  • Mobile users: One more attempt to prevent auto overrun on attack.

Source

Steam News / 14 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.