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Steam News26 June 20261mo ago

8.4.9

ADDITIONS Harmony: new CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0).

In this update3

Full notes

Full Hex of Steel update

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What changed

8 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedADDITIONSHarmony: new CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0).
addedADDITIONSHarmony: new GetEntrenchmentRemoval(unit) function under Unit.cs to easily tweak the amount of entrenchment level to remove during an attack.
changedCHANGESArmoured trains stats: armour reduced from 50 to 30. Fuel reduced from 200 to 150 (5 turns worth of movement).
changedCHANGESStrategic bombers will now remove 2 entrenchment instead of 1 during an attack (at the exception of strategic bombers carrying a torpedo, or a recon strategic bomber).
fixedFIXESSupply route making stupid decisions and providing suboptimal supply paths.
fixedFIXESLight bombers did not have their damage bonus (x2) vs naval transports.
Armoured trains stats: armour5030Armoured trains stats: armour decreased, nerfFuel200150Fuel decreased, nerf

Hex of Steel changes

addedHarmony: new CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0).
addedHarmony: new GetEntrenchmentRemoval(unit) function under Unit.cs to easily tweak the amount of entrenchment level to remove during an attack.
changedArmoured trains stats: armour reduced from 50 to 30. Fuel reduced from 200 to 150 (5 turns worth of movement).
changedStrategic bombers will now remove 2 entrenchment instead of 1 during an attack (at the exception of strategic bombers carrying a torpedo, or a recon strategic bomber).
fixedSupply route making stupid decisions and providing suboptimal supply paths.

ADDITIONS

  • Harmonynew CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0).
  • Harmonynew GetEntrenchmentRemoval(unit) function under Unit.cs to easily tweak the amount of entrenchment level to remove during an attack.

CHANGES

  • Armoured trains statsarmour reduced from 50 to 30. Fuel reduced from 200 to 150 (5 turns worth of movement).
  • Strategic bombers will now remove 2 entrenchment instead of 1 during an attack (at the exception of strategic bombers carrying a torpedo, or a recon strategic bomber).

FIXES

  • Supply route making stupid decisions and providing suboptimal supply paths.

  • Light bombers did not have their damage bonus (x2) vs naval transports.

  • Armoured trains would get entrenchment level 3 on scenario start even though their entrenchment amount could never go up.

  • Minsk 1941 Axis (campaign) very unbalanced.

  • Scenario introduction text was not selectable/glitchy when selected.

  • Bug in the visual result of the damage calculation from the hero damage bonus, it was applied once in the damage calculation (correct) but displayed in the damage breakdown (bug).

  • Bug on the damage shown on the counter, hero damage bonus was counted twice.

  • Bug on devices that have Turkish as device language (not game language, device language) where mobility options would not be available in the store menu.

Source

Steam News / 26 June 2026

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