In this update3
Full notes
Full Hex of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Hex of Steel changes
ADDITIONS
- Harmonynew CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0).
- Harmonynew GetEntrenchmentRemoval(unit) function under Unit.cs to easily tweak the amount of entrenchment level to remove during an attack.
CHANGES
- Armoured trains statsarmour reduced from 50 to 30. Fuel reduced from 200 to 150 (5 turns worth of movement).
Strategic bombers will now remove 2 entrenchment instead of 1 during an attack (at the exception of strategic bombers carrying a torpedo, or a recon strategic bomber).
FIXES
Supply route making stupid decisions and providing suboptimal supply paths.
Light bombers did not have their damage bonus (x2) vs naval transports.
Armoured trains would get entrenchment level 3 on scenario start even though their entrenchment amount could never go up.
Minsk 1941 Axis (campaign) very unbalanced.
Scenario introduction text was not selectable/glitchy when selected.
Bug in the visual result of the damage calculation from the hero damage bonus, it was applied once in the damage calculation (correct) but displayed in the damage breakdown (bug).
Bug on the damage shown on the counter, hero damage bonus was counted twice.
Bug on devices that have Turkish as device language (not game language, device language) where mobility options would not be available in the store menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
