HomeGamesUpdatesPricingMethodology
Steam News4 July 20261mo ago

8.4.10

ADDED Players blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list.

In this update3

Full notes

Full Hex of Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions3 changes2 removals
  • Server
  • UI and audio
  • Balance
  • Maps
  • Gameplay
  • Compatibility
changedADDEDPlayers blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list.
changedCHANGESImproved localization quality for Simplified Chinese.
changedCHANGESAI ships will now move and target low damage potential land target if there is nothing else for them to do (they would stay idle before).
fixedFIXESLocalization entries missing.
fixedFIXESSecondary/Major victory point could go out of sync from regular victory points in the map editor when setting the points (really rarely, and that would create freeze during the game so it would not go unnoticed. Did not happen on base game scenarios).
fixedFIXESCustom campaign scenarios could have issues when finishing the first and second scenarios of the tree and would fail to load more.

Hex of Steel changes

changedPlayers blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list.
changedImproved localization quality for Simplified Chinese.
changedAI ships will now move and target low damage potential land target if there is nothing else for them to do (they would stay idle before).
fixedLocalization entries missing.
fixedSecondary/Major victory point could go out of sync from regular victory points in the map editor when setting the points (really rarely, and that would create freeze during the game so it would not go unnoticed. Did not happen on base game scenarios).

ADDED

  • Players blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list.

CHANGES

  • Improved localization quality for Simplified Chinese.

  • Europe 1941 units in villages have been replaced by garrisons.

  • Europe 1942 units in villages have been replaced by garrisons.

  • Europe 1943 units in villages have been replaced by garrisons.

  • AI ships will now move and target low damage potential land target if there is nothing else for them to do (they would stay idle before).

FIXES

  • Localization entries missing.

  • Secondary/Major victory point could go out of sync from regular victory points in the map editor when setting the points (really rarely, and that would create freeze during the game so it would not go unnoticed. Did not happen on base game scenarios).

  • Custom campaign scenarios could have issues when finishing the first and second scenarios of the tree and would fail to load more.

  • Not all diplomatic options were disabled in campaign scenarios.

  • AI ships should no longer move into harbour tiles (if that were still the case, please send me the autosave file from the previous turn to the support email).

  • Player.log file was not automatically picked up when trying to contact the support from the main menu on Linux and MacOS.

  • On MacOS, if the game was installed on an external drive, and if that drive was not built for MacOS journaling system, scenarios could fail to load and would be duplicated (jeez).

Source

Steam News / 4 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.