In this update3
Full notes
Full Hex of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Balance
- Maps
- Gameplay
- Compatibility
Hex of Steel changes
ADDED
Players blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list.
CHANGES
Improved localization quality for Simplified Chinese.
Europe 1941 units in villages have been replaced by garrisons.
Europe 1942 units in villages have been replaced by garrisons.
Europe 1943 units in villages have been replaced by garrisons.
AI ships will now move and target low damage potential land target if there is nothing else for them to do (they would stay idle before).
FIXES
Localization entries missing.
Secondary/Major victory point could go out of sync from regular victory points in the map editor when setting the points (really rarely, and that would create freeze during the game so it would not go unnoticed. Did not happen on base game scenarios).
Custom campaign scenarios could have issues when finishing the first and second scenarios of the tree and would fail to load more.
Not all diplomatic options were disabled in campaign scenarios.
AI ships should no longer move into harbour tiles (if that were still the case, please send me the autosave file from the previous turn to the support email).
Player.log file was not automatically picked up when trying to contact the support from the main menu on Linux and MacOS.
On MacOS, if the game was installed on an external drive, and if that drive was not built for MacOS journaling system, scenarios could fail to load and would be duplicated (jeez).
Source
Changelog.gg summarizes and formats this update. How we read updates.
