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Steam News19 June 20261mo ago

8.4.8

CHANGES Unit names are now properly localized when using the ‘realistic naming’ setting.

In this update2

Full notes

Full Hex of Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedCHANGESEngineers can now build/place down tile units (fortifications, factories…) on tiles that are non-empty from unit (as long as they are allies), changing the tile under an existing unit will however reset its entrenchment value (down to zero).
changedCHANGESUpdated manual.
changedFIXEDA retreating unit moving across an enemy landmine and dying as a result of it would keep the tile as ‘busy’.
changedFIXEDArtillery damage could become positive and heal enemy units when playing with ‘damage reduction over attack frequency’ setting in very specific cases.
changedFIXEDFixes to unit names capitalization (all words are now capitalized).
changedFIXEDSeveral Panzer III L were present on the Sevastopol 41 scenario, even though they were not available at that time.

Hex of Steel changes

addedEngineers can now build/place down tile units (fortifications, factories…) on tiles that are non-empty from unit (as long as they are allies), changing the tile under an existing unit will however reset its entrenchment value (down to zero).
changedUpdated manual.
changedA retreating unit moving across an enemy landmine and dying as a result of it would keep the tile as ‘busy’.
changedArtillery damage could become positive and heal enemy units when playing with ‘damage reduction over attack frequency’ setting in very specific cases.
changedFixes to unit names capitalization (all words are now capitalized).

CHANGES

  • Unit names are now properly localized when using the ‘realistic naming’ setting.

  • Engineers can now build/place down tile units (fortifications, factories…) on tiles that are non-empty from unit (as long as they are allies), changing the tile under an existing unit will however reset its entrenchment value (down to zero).

  • Updated manual.

FIXED

  • A retreating unit moving across an enemy landmine and dying as a result of it would keep the tile as ‘busy’.

  • Artillery damage could become positive and heal enemy units when playing with ‘damage reduction over attack frequency’ setting in very specific cases.

  • Fixes to unit names capitalization (all words are now capitalized).

  • Several Panzer III L were present on the Sevastopol 41 scenario, even though they were not available at that time.

  • Mobile issue where overrun happens instantly during the attack

  • Minor localization typo.

Source

Steam News / 19 June 2026

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