In this update2
Full notes
Full Hex of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Hex of Steel changes
CHANGES
Unit names are now properly localized when using the ‘realistic naming’ setting.
Engineers can now build/place down tile units (fortifications, factories…) on tiles that are non-empty from unit (as long as they are allies), changing the tile under an existing unit will however reset its entrenchment value (down to zero).
Updated manual.
FIXED
A retreating unit moving across an enemy landmine and dying as a result of it would keep the tile as ‘busy’.
Artillery damage could become positive and heal enemy units when playing with ‘damage reduction over attack frequency’ setting in very specific cases.
Fixes to unit names capitalization (all words are now capitalized).
Several Panzer III L were present on the Sevastopol 41 scenario, even though they were not available at that time.
Mobile issue where overrun happens instantly during the attack
Minor localization typo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
