Hex of Steel
Steam News 15 May 20266d ago

8.4.4

ADDED Sd. Kfz. 7-1 flakvierling 38 to: Hungary, Romania, Bulgaria. CHANGED Capturing a victory point will now trigger a refresh of borders + land ownership (without full FOW clearing however). Rommel’s Offensive campaig…

Update log

Full Hex of Steel update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition7 changes2 removals
  • Balance
  • Gameplay
  • Fixes
changedCHANGEDRommel’s Offensive campaign scenario balance and tweaks.
addedCHANGEDAustralia has been added in the El Alamein 2 campaign scenario.
removedFIXEDVichy France would no longer appear after France capitulation on the Europe scenarios (1939 and 1940).
changedFIXEDMany instances of guns in several scenarios that were missing transport options.
changedFIXEDGermany performing landings in some campaign scenarios where it was not supposed to.
changedFIXEDItaly was present on the Battle of Montecassino campaign scenarios when it should not have.

ADDED

  • Sd. Kfz. 7-1 flakvierling 38 to: Hungary, Romania, Bulgaria.

CHANGED

  • Capturing a victory point will now trigger a refresh of borders + land ownership (without full FOW clearing however).

  • Rommel’s Offensive campaign scenario balance and tweaks.

  • Australia has been added in the El Alamein 2 campaign scenario.

  • Supplies path will now prioritize safer routes instead of maximizing supplies input (better to have at least a little than nothing at all because route goes through enemy territory into the FOW).

  • M10 Wolverine and M18 Hellcat stats.

FIXED

  • Vichy France would no longer appear after France capitulation on the Europe scenarios (1939 and 1940).

  • Many instances of guns in several scenarios that were missing transport options.

  • Germany performing landings in some campaign scenarios where it was not supposed to.

  • Italy was present on the Battle of Montecassino campaign scenarios when it should not have.

  • Money production was not disabled on victory points captured and owned for less than 3 turns if the original owner had the Scorched Earth policy.

  • Unit stepping on a naval/land mine could uncover another enemy unit further down its path even though its movement stopped on the mine.

  • Land mines would prevent paratroopers from being dropped on the tiles they are on (you could therefore deduce there are landmines on the tile).

  • Sherman II graphics.

Source

Steam News / 15 May 2026

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